@inproceedings{bel-enguix-dolores-jimenez-lopez-2006-ambiguous,
title = "Ambiguous Turn-Taking Games in Conversations",
author = "Bel-Enguix, Gemma and
Jim{\'e}nez-L{\'o}pez, Maria Dolores",
editor = "Mertens, Piet and
Fairon, C{\'e}drick and
Dister, Anne and
Watrin, Patrick",
booktitle = "Actes de la 13{\`e}me conf{\'e}rence sur le Traitement Automatique des Langues Naturelles. Posters",
month = apr,
year = "2006",
address = "Leuven, Belgique",
publisher = "ATALA",
url = "https://aclanthology.org/2006.jeptalnrecital-poster.3/",
pages = "398--406",
abstract = "Human-computer interfaces require models of dialogue structure that capture the variability and unpredictability within dialogue. Semantic and pragmatic context are continuously evolving during conversation, especially by the distribution of turns that have a direct effect in dialogue exchanges. In this paper we use a formal language paradigm for modelling multi-agent system conversations. Our computational model combines pragmatic minimal units {--}speech acts{--} for constructing dialogues. In this framework, we show how turn-taking distribution can be ambiguous and propose an algorithm for solving it, considering turn coherence, trajectories and turn pairing. Finally, we suggest overlapping as one of the possible phenomena emerging from an unresolved turn-taking."
}
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<abstract>Human-computer interfaces require models of dialogue structure that capture the variability and unpredictability within dialogue. Semantic and pragmatic context are continuously evolving during conversation, especially by the distribution of turns that have a direct effect in dialogue exchanges. In this paper we use a formal language paradigm for modelling multi-agent system conversations. Our computational model combines pragmatic minimal units –speech acts– for constructing dialogues. In this framework, we show how turn-taking distribution can be ambiguous and propose an algorithm for solving it, considering turn coherence, trajectories and turn pairing. Finally, we suggest overlapping as one of the possible phenomena emerging from an unresolved turn-taking.</abstract>
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%0 Conference Proceedings
%T Ambiguous Turn-Taking Games in Conversations
%A Bel-Enguix, Gemma
%A Jiménez-López, Maria Dolores
%Y Mertens, Piet
%Y Fairon, Cédrick
%Y Dister, Anne
%Y Watrin, Patrick
%S Actes de la 13ème conférence sur le Traitement Automatique des Langues Naturelles. Posters
%D 2006
%8 April
%I ATALA
%C Leuven, Belgique
%F bel-enguix-dolores-jimenez-lopez-2006-ambiguous
%X Human-computer interfaces require models of dialogue structure that capture the variability and unpredictability within dialogue. Semantic and pragmatic context are continuously evolving during conversation, especially by the distribution of turns that have a direct effect in dialogue exchanges. In this paper we use a formal language paradigm for modelling multi-agent system conversations. Our computational model combines pragmatic minimal units –speech acts– for constructing dialogues. In this framework, we show how turn-taking distribution can be ambiguous and propose an algorithm for solving it, considering turn coherence, trajectories and turn pairing. Finally, we suggest overlapping as one of the possible phenomena emerging from an unresolved turn-taking.
%U https://aclanthology.org/2006.jeptalnrecital-poster.3/
%P 398-406
Markdown (Informal)
[Ambiguous Turn-Taking Games in Conversations](https://aclanthology.org/2006.jeptalnrecital-poster.3/) (Bel-Enguix & Jiménez-López, JEP/TALN/RECITAL 2006)
ACL
- Gemma Bel-Enguix and Maria Dolores Jiménez-López. 2006. Ambiguous Turn-Taking Games in Conversations. In Actes de la 13ème conférence sur le Traitement Automatique des Langues Naturelles. Posters, pages 398–406, Leuven, Belgique. ATALA.