Computer Challenges Guillotine: How an Artificial Player Can Solve a Complex Language TV game with Web Data Analysis

Luca Squadrone


Anthology ID:
2018.evalita-1.46
Volume:
Proceedings of the Sixth Evaluation Campaign of Natural Language Processing and Speech Tools for Italian. Final Workshop (EVALITA 2018)
Month:
December
Year:
2018
Address:
Turin, Italy
Editors:
Tommaso Caselli, Nicole Novielli, Viviana Patti, Paolo Rosso
Venues:
EVALITA | WS
SIG:
Publisher:
CEUR Workshop Proceedings
Note:
Pages:
265–269
Language:
URL:
https://aclanthology.org/2018.evalita-1.46/
DOI:
Bibkey:
Cite (ACL):
Luca Squadrone. 2018. Computer Challenges Guillotine: How an Artificial Player Can Solve a Complex Language TV game with Web Data Analysis. In Proceedings of the Sixth Evaluation Campaign of Natural Language Processing and Speech Tools for Italian. Final Workshop (EVALITA 2018), pages 265–269, Turin, Italy. CEUR Workshop Proceedings.
Cite (Informal):
Computer Challenges Guillotine: How an Artificial Player Can Solve a Complex Language TV game with Web Data Analysis (Squadrone, EVALITA 2018)
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PDF:
https://aclanthology.org/2018.evalita-1.46.pdf