@inproceedings{squadrone-2018-computer,
title = "Computer Challenges Guillotine: How an Artificial Player Can Solve a Complex Language {TV} game with Web Data Analysis",
author = "Squadrone, Luca",
editor = "Caselli, Tommaso and
Novielli, Nicole and
Patti, Viviana and
Rosso, Paolo",
booktitle = "Proceedings of the Sixth Evaluation Campaign of Natural Language Processing and Speech Tools for {I}talian. Final Workshop ({EVALITA} 2018)",
month = dec,
year = "2018",
address = "Turin, Italy",
publisher = "CEUR Workshop Proceedings",
url = "https://aclanthology.org/2018.evalita-1.46/",
pages = "265--269",
ISBN = "978-88-31978-42-2"
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%0 Conference Proceedings
%T Computer Challenges Guillotine: How an Artificial Player Can Solve a Complex Language TV game with Web Data Analysis
%A Squadrone, Luca
%Y Caselli, Tommaso
%Y Novielli, Nicole
%Y Patti, Viviana
%Y Rosso, Paolo
%S Proceedings of the Sixth Evaluation Campaign of Natural Language Processing and Speech Tools for Italian. Final Workshop (EVALITA 2018)
%D 2018
%8 December
%I CEUR Workshop Proceedings
%C Turin, Italy
%@ 978-88-31978-42-2
%F squadrone-2018-computer
%U https://aclanthology.org/2018.evalita-1.46/
%P 265-269
Markdown (Informal)
[Computer Challenges Guillotine: How an Artificial Player Can Solve a Complex Language TV game with Web Data Analysis](https://aclanthology.org/2018.evalita-1.46/) (Squadrone, EVALITA 2018)
ACL