@inproceedings{qianying-etal-2020-liveqa,
title = "{L}ive{QA}: A Question Answering Dataset over Sports Live",
author = "Liu, Qianying and
Jiang, Sicong and
Wang, Yizhong and
Li, Sujian",
editor = "Sun, Maosong and
Li, Sujian and
Zhang, Yue and
Liu, Yang",
booktitle = "Proceedings of the 19th Chinese National Conference on Computational Linguistics",
month = oct,
year = "2020",
address = "Haikou, China",
publisher = "Chinese Information Processing Society of China",
url = "https://aclanthology.org/2020.ccl-1.98",
pages = "1057--1067",
abstract = "In this paper, we introduce LiveQA, a new question answering dataset constructed from play-by-play live broadcast. It contains 117k multiple-choice questions written by human commentators for over 1,670 NBA games, which are collected from the Chinese Hupu1 website. Derived from the characteristics of sports games, LiveQA can potentially test the reasoning ability across timeline-based live broadcasts, which is challenging compared to the existing datasets. In LiveQA, the questions require understanding the timeline, tracking events or doing mathematical computations. Our preliminary experiments show that the dataset introduces a challenging problem for question answering models, and a strong baseline model only achieves the accuracy of 53.1{\%} and cannot beat the dominant option rule. We release the code and data of this paper for future research.",
language = "English",
}
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<abstract>In this paper, we introduce LiveQA, a new question answering dataset constructed from play-by-play live broadcast. It contains 117k multiple-choice questions written by human commentators for over 1,670 NBA games, which are collected from the Chinese Hupu1 website. Derived from the characteristics of sports games, LiveQA can potentially test the reasoning ability across timeline-based live broadcasts, which is challenging compared to the existing datasets. In LiveQA, the questions require understanding the timeline, tracking events or doing mathematical computations. Our preliminary experiments show that the dataset introduces a challenging problem for question answering models, and a strong baseline model only achieves the accuracy of 53.1% and cannot beat the dominant option rule. We release the code and data of this paper for future research.</abstract>
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%0 Conference Proceedings
%T LiveQA: A Question Answering Dataset over Sports Live
%A Liu, Qianying
%A Jiang, Sicong
%A Wang, Yizhong
%A Li, Sujian
%Y Sun, Maosong
%Y Li, Sujian
%Y Zhang, Yue
%Y Liu, Yang
%S Proceedings of the 19th Chinese National Conference on Computational Linguistics
%D 2020
%8 October
%I Chinese Information Processing Society of China
%C Haikou, China
%G English
%F qianying-etal-2020-liveqa
%X In this paper, we introduce LiveQA, a new question answering dataset constructed from play-by-play live broadcast. It contains 117k multiple-choice questions written by human commentators for over 1,670 NBA games, which are collected from the Chinese Hupu1 website. Derived from the characteristics of sports games, LiveQA can potentially test the reasoning ability across timeline-based live broadcasts, which is challenging compared to the existing datasets. In LiveQA, the questions require understanding the timeline, tracking events or doing mathematical computations. Our preliminary experiments show that the dataset introduces a challenging problem for question answering models, and a strong baseline model only achieves the accuracy of 53.1% and cannot beat the dominant option rule. We release the code and data of this paper for future research.
%U https://aclanthology.org/2020.ccl-1.98
%P 1057-1067
Markdown (Informal)
[LiveQA: A Question Answering Dataset over Sports Live](https://aclanthology.org/2020.ccl-1.98) (Liu et al., CCL 2020)
ACL
- Qianying Liu, Sicong Jiang, Yizhong Wang, and Sujian Li. 2020. LiveQA: A Question Answering Dataset over Sports Live. In Proceedings of the 19th Chinese National Conference on Computational Linguistics, pages 1057–1067, Haikou, China. Chinese Information Processing Society of China.