CALLIG: Computer Assisted Language Learning using Improvisation Games

Luís Morgado da Costa, Joanna Ut-Seong Sio


Abstract
In this paper, we present the ongoing development of CALLIG – a web system that uses improvisation games in Computer Assisted Language Learning (CALL). Improvisation games are structured activities with built-in constraints where improvisers are asked to generate a lot of different ideas and weave a diverse range of elements into a sensible narrative spontaneously. This paper discusses how computer-based language games can be created combining improvisation elements and language technology. In contrast with traditional language exercises, improvisational language games are open and unpredictable. CALLIG encourages spontaneity and witty language use. It also provides opportunities for collecting useful data for many NLP applications.
Anthology ID:
2020.gamnlp-1.8
Volume:
Workshop on Games and Natural Language Processing
Month:
May
Year:
2020
Address:
Marseille, France
Editor:
Stephanie M. Lukin
Venue:
GAMESandNLP
SIG:
Publisher:
European Language Resources Association
Note:
Pages:
49–58
Language:
English
URL:
https://aclanthology.org/2020.gamnlp-1.8
DOI:
Bibkey:
Cite (ACL):
Luís Morgado da Costa and Joanna Ut-Seong Sio. 2020. CALLIG: Computer Assisted Language Learning using Improvisation Games. In Workshop on Games and Natural Language Processing, pages 49–58, Marseille, France. European Language Resources Association.
Cite (Informal):
CALLIG: Computer Assisted Language Learning using Improvisation Games (Morgado da Costa & Sio, GAMESandNLP 2020)
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PDF:
https://aclanthology.org/2020.gamnlp-1.8.pdf