@inproceedings{platte-etal-2020-immersive,
title = "Immersive Language Exploration with Object Recognition and Augmented Reality",
author = "Platte, Benny and
Platte, Anett and
Roschke, Christian and
Thomanek, Rico and
Rolletschke, Thony and
Zimmer, Frank and
Ritter, Marc",
booktitle = "Proceedings of the Twelfth Language Resources and Evaluation Conference",
month = may,
year = "2020",
address = "Marseille, France",
publisher = "European Language Resources Association",
url = "https://aclanthology.org/2020.lrec-1.44",
pages = "356--362",
abstract = "The use of Augmented Reality (AR) in teaching and learning contexts for language is still young. The ideas are endless, the concrete educational offers available emerge only gradually. Educational opportunities that were unthinkable a few years ago are now feasible. We present a concrete realization: an executable application for mobile devices with which users can explore their environment interactively in different languages. The software recognizes up to 1000 objects in the user{'}s environment using a deep learning method based on Convolutional Neural Networks and names this objects accordingly. Using Augmented Reality the objects are superimposed with 3D information in different languages. By switching the languages, the user is able to interactively discover his surrounding everyday items in all languages. The application is available as Open Source.",
language = "English",
ISBN = "979-10-95546-34-4",
}
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<abstract>The use of Augmented Reality (AR) in teaching and learning contexts for language is still young. The ideas are endless, the concrete educational offers available emerge only gradually. Educational opportunities that were unthinkable a few years ago are now feasible. We present a concrete realization: an executable application for mobile devices with which users can explore their environment interactively in different languages. The software recognizes up to 1000 objects in the user’s environment using a deep learning method based on Convolutional Neural Networks and names this objects accordingly. Using Augmented Reality the objects are superimposed with 3D information in different languages. By switching the languages, the user is able to interactively discover his surrounding everyday items in all languages. The application is available as Open Source.</abstract>
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%0 Conference Proceedings
%T Immersive Language Exploration with Object Recognition and Augmented Reality
%A Platte, Benny
%A Platte, Anett
%A Roschke, Christian
%A Thomanek, Rico
%A Rolletschke, Thony
%A Zimmer, Frank
%A Ritter, Marc
%S Proceedings of the Twelfth Language Resources and Evaluation Conference
%D 2020
%8 May
%I European Language Resources Association
%C Marseille, France
%@ 979-10-95546-34-4
%G English
%F platte-etal-2020-immersive
%X The use of Augmented Reality (AR) in teaching and learning contexts for language is still young. The ideas are endless, the concrete educational offers available emerge only gradually. Educational opportunities that were unthinkable a few years ago are now feasible. We present a concrete realization: an executable application for mobile devices with which users can explore their environment interactively in different languages. The software recognizes up to 1000 objects in the user’s environment using a deep learning method based on Convolutional Neural Networks and names this objects accordingly. Using Augmented Reality the objects are superimposed with 3D information in different languages. By switching the languages, the user is able to interactively discover his surrounding everyday items in all languages. The application is available as Open Source.
%U https://aclanthology.org/2020.lrec-1.44
%P 356-362
Markdown (Informal)
[Immersive Language Exploration with Object Recognition and Augmented Reality](https://aclanthology.org/2020.lrec-1.44) (Platte et al., LREC 2020)
ACL