@inproceedings{saito-etal-2020-smash,
title = "{SMASH} Corpus: A Spontaneous Speech Corpus Recording Third-person Audio Commentaries on Gameplay",
author = "Saito, Yuki and
Takamichi, Shinnosuke and
Saruwatari, Hiroshi",
editor = "Calzolari, Nicoletta and
B{\'e}chet, Fr{\'e}d{\'e}ric and
Blache, Philippe and
Choukri, Khalid and
Cieri, Christopher and
Declerck, Thierry and
Goggi, Sara and
Isahara, Hitoshi and
Maegaard, Bente and
Mariani, Joseph and
Mazo, H{\'e}l{\`e}ne and
Moreno, Asuncion and
Odijk, Jan and
Piperidis, Stelios",
booktitle = "Proceedings of the Twelfth Language Resources and Evaluation Conference",
month = may,
year = "2020",
address = "Marseille, France",
publisher = "European Language Resources Association",
url = "https://aclanthology.org/2020.lrec-1.809",
pages = "6571--6577",
abstract = "Developing a spontaneous speech corpus would be beneficial for spoken language processing and understanding. We present a speech corpus named the SMASH corpus, which includes spontaneous speech of two Japanese male commentators that made third-person audio commentaries during the gameplay of a fighting game. Each commentator ad-libbed while watching the gameplay with various topics covering not only explanations of each moment to convey the information on the fight but also comments to entertain listeners. We made transcriptions and topic tags as annotations on the recorded commentaries with our two-step method. We first made automatic and manual transcriptions of the commentaries and then manually annotated the topic tags. This paper describes how we constructed the SMASH corpus and reports some results of the annotations.",
language = "English",
ISBN = "979-10-95546-34-4",
}
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<abstract>Developing a spontaneous speech corpus would be beneficial for spoken language processing and understanding. We present a speech corpus named the SMASH corpus, which includes spontaneous speech of two Japanese male commentators that made third-person audio commentaries during the gameplay of a fighting game. Each commentator ad-libbed while watching the gameplay with various topics covering not only explanations of each moment to convey the information on the fight but also comments to entertain listeners. We made transcriptions and topic tags as annotations on the recorded commentaries with our two-step method. We first made automatic and manual transcriptions of the commentaries and then manually annotated the topic tags. This paper describes how we constructed the SMASH corpus and reports some results of the annotations.</abstract>
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%0 Conference Proceedings
%T SMASH Corpus: A Spontaneous Speech Corpus Recording Third-person Audio Commentaries on Gameplay
%A Saito, Yuki
%A Takamichi, Shinnosuke
%A Saruwatari, Hiroshi
%Y Calzolari, Nicoletta
%Y Béchet, Frédéric
%Y Blache, Philippe
%Y Choukri, Khalid
%Y Cieri, Christopher
%Y Declerck, Thierry
%Y Goggi, Sara
%Y Isahara, Hitoshi
%Y Maegaard, Bente
%Y Mariani, Joseph
%Y Mazo, Hélène
%Y Moreno, Asuncion
%Y Odijk, Jan
%Y Piperidis, Stelios
%S Proceedings of the Twelfth Language Resources and Evaluation Conference
%D 2020
%8 May
%I European Language Resources Association
%C Marseille, France
%@ 979-10-95546-34-4
%G English
%F saito-etal-2020-smash
%X Developing a spontaneous speech corpus would be beneficial for spoken language processing and understanding. We present a speech corpus named the SMASH corpus, which includes spontaneous speech of two Japanese male commentators that made third-person audio commentaries during the gameplay of a fighting game. Each commentator ad-libbed while watching the gameplay with various topics covering not only explanations of each moment to convey the information on the fight but also comments to entertain listeners. We made transcriptions and topic tags as annotations on the recorded commentaries with our two-step method. We first made automatic and manual transcriptions of the commentaries and then manually annotated the topic tags. This paper describes how we constructed the SMASH corpus and reports some results of the annotations.
%U https://aclanthology.org/2020.lrec-1.809
%P 6571-6577
Markdown (Informal)
[SMASH Corpus: A Spontaneous Speech Corpus Recording Third-person Audio Commentaries on Gameplay](https://aclanthology.org/2020.lrec-1.809) (Saito et al., LREC 2020)
ACL