@inproceedings{xu-etal-2022-perceiving,
title = "Perceiving the World: Question-guided Reinforcement Learning for Text-based Games",
author = "Xu, Yunqiu and
Fang, Meng and
Chen, Ling and
Du, Yali and
Zhou, Joey and
Zhang, Chengqi",
editor = "Muresan, Smaranda and
Nakov, Preslav and
Villavicencio, Aline",
booktitle = "Proceedings of the 60th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)",
month = may,
year = "2022",
address = "Dublin, Ireland",
publisher = "Association for Computational Linguistics",
url = "https://aclanthology.org/2022.acl-long.41",
doi = "10.18653/v1/2022.acl-long.41",
pages = "538--560",
abstract = "Text-based games provide an interactive way to study natural language processing. While deep reinforcement learning has shown effectiveness in developing the game playing agent, the low sample efficiency and the large action space remain to be the two major challenges that hinder the DRL from being applied in the real world. In this paper, we address the challenges by introducing world-perceiving modules, which automatically decompose tasks and prune actions by answering questions about the environment. We then propose a two-phase training framework to decouple language learning from reinforcement learning, which further improves the sample efficiency. The experimental results show that the proposed method significantly improves the performance and sample efficiency. Besides, it shows robustness against compound error and limited pre-training data.",
}
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<abstract>Text-based games provide an interactive way to study natural language processing. While deep reinforcement learning has shown effectiveness in developing the game playing agent, the low sample efficiency and the large action space remain to be the two major challenges that hinder the DRL from being applied in the real world. In this paper, we address the challenges by introducing world-perceiving modules, which automatically decompose tasks and prune actions by answering questions about the environment. We then propose a two-phase training framework to decouple language learning from reinforcement learning, which further improves the sample efficiency. The experimental results show that the proposed method significantly improves the performance and sample efficiency. Besides, it shows robustness against compound error and limited pre-training data.</abstract>
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%0 Conference Proceedings
%T Perceiving the World: Question-guided Reinforcement Learning for Text-based Games
%A Xu, Yunqiu
%A Fang, Meng
%A Chen, Ling
%A Du, Yali
%A Zhou, Joey
%A Zhang, Chengqi
%Y Muresan, Smaranda
%Y Nakov, Preslav
%Y Villavicencio, Aline
%S Proceedings of the 60th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)
%D 2022
%8 May
%I Association for Computational Linguistics
%C Dublin, Ireland
%F xu-etal-2022-perceiving
%X Text-based games provide an interactive way to study natural language processing. While deep reinforcement learning has shown effectiveness in developing the game playing agent, the low sample efficiency and the large action space remain to be the two major challenges that hinder the DRL from being applied in the real world. In this paper, we address the challenges by introducing world-perceiving modules, which automatically decompose tasks and prune actions by answering questions about the environment. We then propose a two-phase training framework to decouple language learning from reinforcement learning, which further improves the sample efficiency. The experimental results show that the proposed method significantly improves the performance and sample efficiency. Besides, it shows robustness against compound error and limited pre-training data.
%R 10.18653/v1/2022.acl-long.41
%U https://aclanthology.org/2022.acl-long.41
%U https://doi.org/10.18653/v1/2022.acl-long.41
%P 538-560
Markdown (Informal)
[Perceiving the World: Question-guided Reinforcement Learning for Text-based Games](https://aclanthology.org/2022.acl-long.41) (Xu et al., ACL 2022)
ACL