MCS: An In-battle Commentary System for MOBA Games

Xiaofeng Qi, Chao Li, Zhongping Liang, Jigang Liu, Cheng Zhang, Yuanxin Wei, Lin Yuan, Guang Yang, Lanxiao Huang, Min Li


Abstract
This paper introduces a generative system for in-battle real-time commentary in mobile MOBA games. Event commentary is important for battles in MOBA games, which is applicable to a wide range of scenarios like live streaming, e-sports commentary and combat information analysis. The system takes real-time match statistics and events as input, and an effective transform method is designed to convert match statistics and utterances into consistent encoding space. This paper presents the general framework and implementation details of the proposed system, and provides experimental results on large-scale real-world match data.
Anthology ID:
2022.coling-1.262
Volume:
Proceedings of the 29th International Conference on Computational Linguistics
Month:
October
Year:
2022
Address:
Gyeongju, Republic of Korea
Venue:
COLING
SIG:
Publisher:
International Committee on Computational Linguistics
Note:
Pages:
2962–2967
Language:
URL:
https://aclanthology.org/2022.coling-1.262
DOI:
Bibkey:
Cite (ACL):
Xiaofeng Qi, Chao Li, Zhongping Liang, Jigang Liu, Cheng Zhang, Yuanxin Wei, Lin Yuan, Guang Yang, Lanxiao Huang, and Min Li. 2022. MCS: An In-battle Commentary System for MOBA Games. In Proceedings of the 29th International Conference on Computational Linguistics, pages 2962–2967, Gyeongju, Republic of Korea. International Committee on Computational Linguistics.
Cite (Informal):
MCS: An In-battle Commentary System for MOBA Games (Qi et al., COLING 2022)
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PDF:
https://aclanthology.org/2022.coling-1.262.pdf