@inproceedings{wang-etal-2022-chae,
title = "{CHAE}: Fine-Grained Controllable Story Generation with Characters, Actions and Emotions",
author = "Wang, Xinpeng and
Jiang, Han and
Wei, Zhihua and
Zhou, Shanlin",
editor = "Calzolari, Nicoletta and
Huang, Chu-Ren and
Kim, Hansaem and
Pustejovsky, James and
Wanner, Leo and
Choi, Key-Sun and
Ryu, Pum-Mo and
Chen, Hsin-Hsi and
Donatelli, Lucia and
Ji, Heng and
Kurohashi, Sadao and
Paggio, Patrizia and
Xue, Nianwen and
Kim, Seokhwan and
Hahm, Younggyun and
He, Zhong and
Lee, Tony Kyungil and
Santus, Enrico and
Bond, Francis and
Na, Seung-Hoon",
booktitle = "Proceedings of the 29th International Conference on Computational Linguistics",
month = oct,
year = "2022",
address = "Gyeongju, Republic of Korea",
publisher = "International Committee on Computational Linguistics",
url = "https://aclanthology.org/2022.coling-1.559",
pages = "6426--6435",
abstract = "Story generation has emerged as an interesting yet challenging NLP task in recent years. Some existing studies aim at generating fluent and coherent stories from keywords and outlines; while others attempt to control the global features of the story, such as emotion, style and topic. However, these works focus on coarse-grained control on the story, neglecting control on the details of the story, which is also crucial for the task. To fill the gap, this paper proposes a model for fine-grained control on the story, which allows the generation of customized stories with characters, corresponding actions and emotions arbitrarily assigned. Extensive experimental results on both automatic and human manual evaluations show the superiority of our method. It has strong controllability to generate stories according to the fine-grained personalized guidance, unveiling the effectiveness of our methodology. Our code is available at \url{https://github.com/victorup/CHAE}.",
}
<?xml version="1.0" encoding="UTF-8"?>
<modsCollection xmlns="http://www.loc.gov/mods/v3">
<mods ID="wang-etal-2022-chae">
<titleInfo>
<title>CHAE: Fine-Grained Controllable Story Generation with Characters, Actions and Emotions</title>
</titleInfo>
<name type="personal">
<namePart type="given">Xinpeng</namePart>
<namePart type="family">Wang</namePart>
<role>
<roleTerm authority="marcrelator" type="text">author</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Han</namePart>
<namePart type="family">Jiang</namePart>
<role>
<roleTerm authority="marcrelator" type="text">author</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Zhihua</namePart>
<namePart type="family">Wei</namePart>
<role>
<roleTerm authority="marcrelator" type="text">author</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Shanlin</namePart>
<namePart type="family">Zhou</namePart>
<role>
<roleTerm authority="marcrelator" type="text">author</roleTerm>
</role>
</name>
<originInfo>
<dateIssued>2022-10</dateIssued>
</originInfo>
<typeOfResource>text</typeOfResource>
<relatedItem type="host">
<titleInfo>
<title>Proceedings of the 29th International Conference on Computational Linguistics</title>
</titleInfo>
<name type="personal">
<namePart type="given">Nicoletta</namePart>
<namePart type="family">Calzolari</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Chu-Ren</namePart>
<namePart type="family">Huang</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Hansaem</namePart>
<namePart type="family">Kim</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">James</namePart>
<namePart type="family">Pustejovsky</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Leo</namePart>
<namePart type="family">Wanner</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Key-Sun</namePart>
<namePart type="family">Choi</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Pum-Mo</namePart>
<namePart type="family">Ryu</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Hsin-Hsi</namePart>
<namePart type="family">Chen</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Lucia</namePart>
<namePart type="family">Donatelli</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Heng</namePart>
<namePart type="family">Ji</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Sadao</namePart>
<namePart type="family">Kurohashi</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Patrizia</namePart>
<namePart type="family">Paggio</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Nianwen</namePart>
<namePart type="family">Xue</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Seokhwan</namePart>
<namePart type="family">Kim</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Younggyun</namePart>
<namePart type="family">Hahm</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Zhong</namePart>
<namePart type="family">He</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Tony</namePart>
<namePart type="given">Kyungil</namePart>
<namePart type="family">Lee</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Enrico</namePart>
<namePart type="family">Santus</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Francis</namePart>
<namePart type="family">Bond</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Seung-Hoon</namePart>
<namePart type="family">Na</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<originInfo>
<publisher>International Committee on Computational Linguistics</publisher>
<place>
<placeTerm type="text">Gyeongju, Republic of Korea</placeTerm>
</place>
</originInfo>
<genre authority="marcgt">conference publication</genre>
</relatedItem>
<abstract>Story generation has emerged as an interesting yet challenging NLP task in recent years. Some existing studies aim at generating fluent and coherent stories from keywords and outlines; while others attempt to control the global features of the story, such as emotion, style and topic. However, these works focus on coarse-grained control on the story, neglecting control on the details of the story, which is also crucial for the task. To fill the gap, this paper proposes a model for fine-grained control on the story, which allows the generation of customized stories with characters, corresponding actions and emotions arbitrarily assigned. Extensive experimental results on both automatic and human manual evaluations show the superiority of our method. It has strong controllability to generate stories according to the fine-grained personalized guidance, unveiling the effectiveness of our methodology. Our code is available at https://github.com/victorup/CHAE.</abstract>
<identifier type="citekey">wang-etal-2022-chae</identifier>
<location>
<url>https://aclanthology.org/2022.coling-1.559</url>
</location>
<part>
<date>2022-10</date>
<extent unit="page">
<start>6426</start>
<end>6435</end>
</extent>
</part>
</mods>
</modsCollection>
%0 Conference Proceedings
%T CHAE: Fine-Grained Controllable Story Generation with Characters, Actions and Emotions
%A Wang, Xinpeng
%A Jiang, Han
%A Wei, Zhihua
%A Zhou, Shanlin
%Y Calzolari, Nicoletta
%Y Huang, Chu-Ren
%Y Kim, Hansaem
%Y Pustejovsky, James
%Y Wanner, Leo
%Y Choi, Key-Sun
%Y Ryu, Pum-Mo
%Y Chen, Hsin-Hsi
%Y Donatelli, Lucia
%Y Ji, Heng
%Y Kurohashi, Sadao
%Y Paggio, Patrizia
%Y Xue, Nianwen
%Y Kim, Seokhwan
%Y Hahm, Younggyun
%Y He, Zhong
%Y Lee, Tony Kyungil
%Y Santus, Enrico
%Y Bond, Francis
%Y Na, Seung-Hoon
%S Proceedings of the 29th International Conference on Computational Linguistics
%D 2022
%8 October
%I International Committee on Computational Linguistics
%C Gyeongju, Republic of Korea
%F wang-etal-2022-chae
%X Story generation has emerged as an interesting yet challenging NLP task in recent years. Some existing studies aim at generating fluent and coherent stories from keywords and outlines; while others attempt to control the global features of the story, such as emotion, style and topic. However, these works focus on coarse-grained control on the story, neglecting control on the details of the story, which is also crucial for the task. To fill the gap, this paper proposes a model for fine-grained control on the story, which allows the generation of customized stories with characters, corresponding actions and emotions arbitrarily assigned. Extensive experimental results on both automatic and human manual evaluations show the superiority of our method. It has strong controllability to generate stories according to the fine-grained personalized guidance, unveiling the effectiveness of our methodology. Our code is available at https://github.com/victorup/CHAE.
%U https://aclanthology.org/2022.coling-1.559
%P 6426-6435
Markdown (Informal)
[CHAE: Fine-Grained Controllable Story Generation with Characters, Actions and Emotions](https://aclanthology.org/2022.coling-1.559) (Wang et al., COLING 2022)
ACL