@inproceedings{xu-etal-2022-faoi,
title = "Faoi Gheasa an adaptive game for {I}rish language learning",
author = "Xu, Liang and
U{\'\i} Dhonnchadha, Elaine and
Ward, Monica",
editor = "Moeller, Sarah and
Anastasopoulos, Antonios and
Arppe, Antti and
Chaudhary, Aditi and
Harrigan, Atticus and
Holden, Josh and
Lachler, Jordan and
Palmer, Alexis and
Rijhwani, Shruti and
Schwartz, Lane",
booktitle = "Proceedings of the Fifth Workshop on the Use of Computational Methods in the Study of Endangered Languages",
month = may,
year = "2022",
address = "Dublin, Ireland",
publisher = "Association for Computational Linguistics",
url = "https://aclanthology.org/2022.computel-1.17",
doi = "10.18653/v1/2022.computel-1.17",
pages = "133--138",
abstract = "In this paper, we present a game with a purpose (GWAP) (Von Ahn 2006). The aim of the game is to promote language learning and {`}noticing{'} (Skehan, 2013). The game has been designed for Irish, but the framework could be used for other languages. Irish is a minority language which means that L2 learners have limited opportunities for exposure to the language, and additionally, there are also limited (digital) learning resources available. This research incorporates game development, language pedagogy and ICALL language materials development. This paper will focus on the language materials development as this is a bottleneck in the teaching and learning of minority and endangered languages.",
}
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<abstract>In this paper, we present a game with a purpose (GWAP) (Von Ahn 2006). The aim of the game is to promote language learning and ‘noticing’ (Skehan, 2013). The game has been designed for Irish, but the framework could be used for other languages. Irish is a minority language which means that L2 learners have limited opportunities for exposure to the language, and additionally, there are also limited (digital) learning resources available. This research incorporates game development, language pedagogy and ICALL language materials development. This paper will focus on the language materials development as this is a bottleneck in the teaching and learning of minority and endangered languages.</abstract>
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%0 Conference Proceedings
%T Faoi Gheasa an adaptive game for Irish language learning
%A Xu, Liang
%A Uí Dhonnchadha, Elaine
%A Ward, Monica
%Y Moeller, Sarah
%Y Anastasopoulos, Antonios
%Y Arppe, Antti
%Y Chaudhary, Aditi
%Y Harrigan, Atticus
%Y Holden, Josh
%Y Lachler, Jordan
%Y Palmer, Alexis
%Y Rijhwani, Shruti
%Y Schwartz, Lane
%S Proceedings of the Fifth Workshop on the Use of Computational Methods in the Study of Endangered Languages
%D 2022
%8 May
%I Association for Computational Linguistics
%C Dublin, Ireland
%F xu-etal-2022-faoi
%X In this paper, we present a game with a purpose (GWAP) (Von Ahn 2006). The aim of the game is to promote language learning and ‘noticing’ (Skehan, 2013). The game has been designed for Irish, but the framework could be used for other languages. Irish is a minority language which means that L2 learners have limited opportunities for exposure to the language, and additionally, there are also limited (digital) learning resources available. This research incorporates game development, language pedagogy and ICALL language materials development. This paper will focus on the language materials development as this is a bottleneck in the teaching and learning of minority and endangered languages.
%R 10.18653/v1/2022.computel-1.17
%U https://aclanthology.org/2022.computel-1.17
%U https://doi.org/10.18653/v1/2022.computel-1.17
%P 133-138
Markdown (Informal)
[Faoi Gheasa an adaptive game for Irish language learning](https://aclanthology.org/2022.computel-1.17) (Xu et al., ComputEL 2022)
ACL
- Liang Xu, Elaine Uí Dhonnchadha, and Monica Ward. 2022. Faoi Gheasa an adaptive game for Irish language learning. In Proceedings of the Fifth Workshop on the Use of Computational Methods in the Study of Endangered Languages, pages 133–138, Dublin, Ireland. Association for Computational Linguistics.