@inproceedings{amspoker-petruck-2022-gamified,
title = "A Gamified Approach to Frame Semantic Role Labeling",
author = "Amspoker, Emily and
Petruck, Miriam R L",
editor = "Dragut, Eduard and
Li, Yunyao and
Popa, Lucian and
Vucetic, Slobodan and
Srivastava, Shashank",
booktitle = "Proceedings of the Fourth Workshop on Data Science with Human-in-the-Loop (Language Advances)",
month = dec,
year = "2022",
address = "Abu Dhabi, United Arab Emirates (Hybrid)",
publisher = "Association for Computational Linguistics",
url = "https://aclanthology.org/2022.dash-1.6",
pages = "37--42",
abstract = "Much research has investigated the possibility of creating games with a purpose (GWAPs), i.e., online games whose purpose is gathering information to address the insufficient amount of data for training and testing of large language models (Von Ahn and Dabbish, 2008). Based on such work, this paper reports on the development of a game for frame semantic role labeling, where players have fun while using semantic frames as prompts for short story writing. This game will generate more annotations for FrameNet and original content for annotation, supporting FrameNet{'}s goal of characterizing the English language in terms of Frame Semantics.",
}
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<abstract>Much research has investigated the possibility of creating games with a purpose (GWAPs), i.e., online games whose purpose is gathering information to address the insufficient amount of data for training and testing of large language models (Von Ahn and Dabbish, 2008). Based on such work, this paper reports on the development of a game for frame semantic role labeling, where players have fun while using semantic frames as prompts for short story writing. This game will generate more annotations for FrameNet and original content for annotation, supporting FrameNet’s goal of characterizing the English language in terms of Frame Semantics.</abstract>
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%0 Conference Proceedings
%T A Gamified Approach to Frame Semantic Role Labeling
%A Amspoker, Emily
%A Petruck, Miriam R. L.
%Y Dragut, Eduard
%Y Li, Yunyao
%Y Popa, Lucian
%Y Vucetic, Slobodan
%Y Srivastava, Shashank
%S Proceedings of the Fourth Workshop on Data Science with Human-in-the-Loop (Language Advances)
%D 2022
%8 December
%I Association for Computational Linguistics
%C Abu Dhabi, United Arab Emirates (Hybrid)
%F amspoker-petruck-2022-gamified
%X Much research has investigated the possibility of creating games with a purpose (GWAPs), i.e., online games whose purpose is gathering information to address the insufficient amount of data for training and testing of large language models (Von Ahn and Dabbish, 2008). Based on such work, this paper reports on the development of a game for frame semantic role labeling, where players have fun while using semantic frames as prompts for short story writing. This game will generate more annotations for FrameNet and original content for annotation, supporting FrameNet’s goal of characterizing the English language in terms of Frame Semantics.
%U https://aclanthology.org/2022.dash-1.6
%P 37-42
Markdown (Informal)
[A Gamified Approach to Frame Semantic Role Labeling](https://aclanthology.org/2022.dash-1.6) (Amspoker & Petruck, DaSH 2022)
ACL
- Emily Amspoker and Miriam R L Petruck. 2022. A Gamified Approach to Frame Semantic Role Labeling. In Proceedings of the Fourth Workshop on Data Science with Human-in-the-Loop (Language Advances), pages 37–42, Abu Dhabi, United Arab Emirates (Hybrid). Association for Computational Linguistics.