@inproceedings{bonetti-tonelli-2022-analysis,
title = "An Analysis of Abusive Language Data Collected through a Game with a Purpose",
author = "Bonetti, Federico and
Tonelli, Sara",
editor = "Madge, Chris",
booktitle = "Proceedings of the 9th Workshop on Games and Natural Language Processing within the 13th Language Resources and Evaluation Conference",
month = jun,
year = "2022",
address = "Marseille, France",
publisher = "European Language Resources Association",
url = "https://aclanthology.org/2022.games-1.1",
pages = "1--6",
abstract = "In this work we present an analysis of abusive language annotations collected through a 3D video game. With this approach, we are able to involve in the annotation teenagers, i.e. typical targets of cyberbullying, whose data are usually not available for research purposes. Using the game in the framework of educational activities to empower teenagers against online abuse we are able to obtain insights into how teenagers communicate, and what kind of messages they consider more offensive. While players produced interesting annotations and the distributions of classes between players and experts are similar, we obtained a significant number of mismatching judgements between experts and players.",
}
<?xml version="1.0" encoding="UTF-8"?>
<modsCollection xmlns="http://www.loc.gov/mods/v3">
<mods ID="bonetti-tonelli-2022-analysis">
<titleInfo>
<title>An Analysis of Abusive Language Data Collected through a Game with a Purpose</title>
</titleInfo>
<name type="personal">
<namePart type="given">Federico</namePart>
<namePart type="family">Bonetti</namePart>
<role>
<roleTerm authority="marcrelator" type="text">author</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Sara</namePart>
<namePart type="family">Tonelli</namePart>
<role>
<roleTerm authority="marcrelator" type="text">author</roleTerm>
</role>
</name>
<originInfo>
<dateIssued>2022-06</dateIssued>
</originInfo>
<typeOfResource>text</typeOfResource>
<relatedItem type="host">
<titleInfo>
<title>Proceedings of the 9th Workshop on Games and Natural Language Processing within the 13th Language Resources and Evaluation Conference</title>
</titleInfo>
<name type="personal">
<namePart type="given">Chris</namePart>
<namePart type="family">Madge</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<originInfo>
<publisher>European Language Resources Association</publisher>
<place>
<placeTerm type="text">Marseille, France</placeTerm>
</place>
</originInfo>
<genre authority="marcgt">conference publication</genre>
</relatedItem>
<abstract>In this work we present an analysis of abusive language annotations collected through a 3D video game. With this approach, we are able to involve in the annotation teenagers, i.e. typical targets of cyberbullying, whose data are usually not available for research purposes. Using the game in the framework of educational activities to empower teenagers against online abuse we are able to obtain insights into how teenagers communicate, and what kind of messages they consider more offensive. While players produced interesting annotations and the distributions of classes between players and experts are similar, we obtained a significant number of mismatching judgements between experts and players.</abstract>
<identifier type="citekey">bonetti-tonelli-2022-analysis</identifier>
<location>
<url>https://aclanthology.org/2022.games-1.1</url>
</location>
<part>
<date>2022-06</date>
<extent unit="page">
<start>1</start>
<end>6</end>
</extent>
</part>
</mods>
</modsCollection>
%0 Conference Proceedings
%T An Analysis of Abusive Language Data Collected through a Game with a Purpose
%A Bonetti, Federico
%A Tonelli, Sara
%Y Madge, Chris
%S Proceedings of the 9th Workshop on Games and Natural Language Processing within the 13th Language Resources and Evaluation Conference
%D 2022
%8 June
%I European Language Resources Association
%C Marseille, France
%F bonetti-tonelli-2022-analysis
%X In this work we present an analysis of abusive language annotations collected through a 3D video game. With this approach, we are able to involve in the annotation teenagers, i.e. typical targets of cyberbullying, whose data are usually not available for research purposes. Using the game in the framework of educational activities to empower teenagers against online abuse we are able to obtain insights into how teenagers communicate, and what kind of messages they consider more offensive. While players produced interesting annotations and the distributions of classes between players and experts are similar, we obtained a significant number of mismatching judgements between experts and players.
%U https://aclanthology.org/2022.games-1.1
%P 1-6
Markdown (Informal)
[An Analysis of Abusive Language Data Collected through a Game with a Purpose](https://aclanthology.org/2022.games-1.1) (Bonetti & Tonelli, games 2022)
ACL