@article{osborne-etal-2022-survey,
title = "A Survey of Text Games for Reinforcement Learning Informed by Natural Language",
author = "Osborne, Philip and
N{\~o}mm, Heido and
Freitas, Andr{\'e}",
editor = "Roark, Brian and
Nenkova, Ani",
journal = "Transactions of the Association for Computational Linguistics",
volume = "10",
year = "2022",
address = "Cambridge, MA",
publisher = "MIT Press",
url = "https://aclanthology.org/2022.tacl-1.51",
doi = "10.1162/tacl_a_00495",
pages = "873--887",
abstract = "Reinforcement Learning has shown success in a number of complex virtual environments. However, many challenges still exist towards solving problems with natural language as a core component. Interactive Fiction Games (or Text Games) are one such problem type that offer a set of safe, partially observable environments where natural language is required as part of the Reinforcement Learning solution. Therefore, this survey{'}s aim is to assist in the development of new Text Game problem settings and solutions for Reinforcement Learning informed by natural language. Specifically, this survey: 1) introduces the challenges in Text Game Reinforcement Learning problems, 2) outlines the generation tools for rendering Text Games and the subsequent environments generated, and 3) compares the agent architectures currently applied to provide a systematic review of benchmark methodologies and opportunities for future researchers.",
}
<?xml version="1.0" encoding="UTF-8"?>
<modsCollection xmlns="http://www.loc.gov/mods/v3">
<mods ID="osborne-etal-2022-survey">
<titleInfo>
<title>A Survey of Text Games for Reinforcement Learning Informed by Natural Language</title>
</titleInfo>
<name type="personal">
<namePart type="given">Philip</namePart>
<namePart type="family">Osborne</namePart>
<role>
<roleTerm authority="marcrelator" type="text">author</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Heido</namePart>
<namePart type="family">Nõmm</namePart>
<role>
<roleTerm authority="marcrelator" type="text">author</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">André</namePart>
<namePart type="family">Freitas</namePart>
<role>
<roleTerm authority="marcrelator" type="text">author</roleTerm>
</role>
</name>
<originInfo>
<dateIssued>2022</dateIssued>
</originInfo>
<typeOfResource>text</typeOfResource>
<genre authority="bibutilsgt">journal article</genre>
<relatedItem type="host">
<titleInfo>
<title>Transactions of the Association for Computational Linguistics</title>
</titleInfo>
<originInfo>
<issuance>continuing</issuance>
<publisher>MIT Press</publisher>
<place>
<placeTerm type="text">Cambridge, MA</placeTerm>
</place>
</originInfo>
<genre authority="marcgt">periodical</genre>
<genre authority="bibutilsgt">academic journal</genre>
</relatedItem>
<abstract>Reinforcement Learning has shown success in a number of complex virtual environments. However, many challenges still exist towards solving problems with natural language as a core component. Interactive Fiction Games (or Text Games) are one such problem type that offer a set of safe, partially observable environments where natural language is required as part of the Reinforcement Learning solution. Therefore, this survey’s aim is to assist in the development of new Text Game problem settings and solutions for Reinforcement Learning informed by natural language. Specifically, this survey: 1) introduces the challenges in Text Game Reinforcement Learning problems, 2) outlines the generation tools for rendering Text Games and the subsequent environments generated, and 3) compares the agent architectures currently applied to provide a systematic review of benchmark methodologies and opportunities for future researchers.</abstract>
<identifier type="citekey">osborne-etal-2022-survey</identifier>
<identifier type="doi">10.1162/tacl_a_00495</identifier>
<location>
<url>https://aclanthology.org/2022.tacl-1.51</url>
</location>
<part>
<date>2022</date>
<detail type="volume"><number>10</number></detail>
<extent unit="page">
<start>873</start>
<end>887</end>
</extent>
</part>
</mods>
</modsCollection>
%0 Journal Article
%T A Survey of Text Games for Reinforcement Learning Informed by Natural Language
%A Osborne, Philip
%A Nõmm, Heido
%A Freitas, André
%J Transactions of the Association for Computational Linguistics
%D 2022
%V 10
%I MIT Press
%C Cambridge, MA
%F osborne-etal-2022-survey
%X Reinforcement Learning has shown success in a number of complex virtual environments. However, many challenges still exist towards solving problems with natural language as a core component. Interactive Fiction Games (or Text Games) are one such problem type that offer a set of safe, partially observable environments where natural language is required as part of the Reinforcement Learning solution. Therefore, this survey’s aim is to assist in the development of new Text Game problem settings and solutions for Reinforcement Learning informed by natural language. Specifically, this survey: 1) introduces the challenges in Text Game Reinforcement Learning problems, 2) outlines the generation tools for rendering Text Games and the subsequent environments generated, and 3) compares the agent architectures currently applied to provide a systematic review of benchmark methodologies and opportunities for future researchers.
%R 10.1162/tacl_a_00495
%U https://aclanthology.org/2022.tacl-1.51
%U https://doi.org/10.1162/tacl_a_00495
%P 873-887
Markdown (Informal)
[A Survey of Text Games for Reinforcement Learning Informed by Natural Language](https://aclanthology.org/2022.tacl-1.51) (Osborne et al., TACL 2022)
ACL