@inproceedings{jansen-cote-2023-textworldexpress,
title = "{T}ext{W}orld{E}xpress: Simulating Text Games at One Million Steps Per Second",
author = "Jansen, Peter and
Cote, Marc-alexandre",
editor = "Croce, Danilo and
Soldaini, Luca",
booktitle = "Proceedings of the 17th Conference of the European Chapter of the Association for Computational Linguistics: System Demonstrations",
month = may,
year = "2023",
address = "Dubrovnik, Croatia",
publisher = "Association for Computational Linguistics",
url = "https://aclanthology.org/2023.eacl-demo.20",
doi = "10.18653/v1/2023.eacl-demo.20",
pages = "169--177",
abstract = "Text-based games offer a challenging test bed to evaluate virtual agents at language understanding, multi-step problem-solving, and common-sense reasoning. However, speed is a major limitation of current text-based games, capping at 300 steps per second, mainly due to the use of legacy tooling. In this work we present TextWorldExpress, a high-performance simulator that includes implementations of three common text game benchmarks that increases simulation throughput by approximately three orders of magnitude, reaching over one million steps per second on common desktop hardware. This significantly reduces experiment runtime, enabling billion-step-scale experiments in about one day.",
}
<?xml version="1.0" encoding="UTF-8"?>
<modsCollection xmlns="http://www.loc.gov/mods/v3">
<mods ID="jansen-cote-2023-textworldexpress">
<titleInfo>
<title>TextWorldExpress: Simulating Text Games at One Million Steps Per Second</title>
</titleInfo>
<name type="personal">
<namePart type="given">Peter</namePart>
<namePart type="family">Jansen</namePart>
<role>
<roleTerm authority="marcrelator" type="text">author</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Marc-alexandre</namePart>
<namePart type="family">Cote</namePart>
<role>
<roleTerm authority="marcrelator" type="text">author</roleTerm>
</role>
</name>
<originInfo>
<dateIssued>2023-05</dateIssued>
</originInfo>
<typeOfResource>text</typeOfResource>
<relatedItem type="host">
<titleInfo>
<title>Proceedings of the 17th Conference of the European Chapter of the Association for Computational Linguistics: System Demonstrations</title>
</titleInfo>
<name type="personal">
<namePart type="given">Danilo</namePart>
<namePart type="family">Croce</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Luca</namePart>
<namePart type="family">Soldaini</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<originInfo>
<publisher>Association for Computational Linguistics</publisher>
<place>
<placeTerm type="text">Dubrovnik, Croatia</placeTerm>
</place>
</originInfo>
<genre authority="marcgt">conference publication</genre>
</relatedItem>
<abstract>Text-based games offer a challenging test bed to evaluate virtual agents at language understanding, multi-step problem-solving, and common-sense reasoning. However, speed is a major limitation of current text-based games, capping at 300 steps per second, mainly due to the use of legacy tooling. In this work we present TextWorldExpress, a high-performance simulator that includes implementations of three common text game benchmarks that increases simulation throughput by approximately three orders of magnitude, reaching over one million steps per second on common desktop hardware. This significantly reduces experiment runtime, enabling billion-step-scale experiments in about one day.</abstract>
<identifier type="citekey">jansen-cote-2023-textworldexpress</identifier>
<identifier type="doi">10.18653/v1/2023.eacl-demo.20</identifier>
<location>
<url>https://aclanthology.org/2023.eacl-demo.20</url>
</location>
<part>
<date>2023-05</date>
<extent unit="page">
<start>169</start>
<end>177</end>
</extent>
</part>
</mods>
</modsCollection>
%0 Conference Proceedings
%T TextWorldExpress: Simulating Text Games at One Million Steps Per Second
%A Jansen, Peter
%A Cote, Marc-alexandre
%Y Croce, Danilo
%Y Soldaini, Luca
%S Proceedings of the 17th Conference of the European Chapter of the Association for Computational Linguistics: System Demonstrations
%D 2023
%8 May
%I Association for Computational Linguistics
%C Dubrovnik, Croatia
%F jansen-cote-2023-textworldexpress
%X Text-based games offer a challenging test bed to evaluate virtual agents at language understanding, multi-step problem-solving, and common-sense reasoning. However, speed is a major limitation of current text-based games, capping at 300 steps per second, mainly due to the use of legacy tooling. In this work we present TextWorldExpress, a high-performance simulator that includes implementations of three common text game benchmarks that increases simulation throughput by approximately three orders of magnitude, reaching over one million steps per second on common desktop hardware. This significantly reduces experiment runtime, enabling billion-step-scale experiments in about one day.
%R 10.18653/v1/2023.eacl-demo.20
%U https://aclanthology.org/2023.eacl-demo.20
%U https://doi.org/10.18653/v1/2023.eacl-demo.20
%P 169-177
Markdown (Informal)
[TextWorldExpress: Simulating Text Games at One Million Steps Per Second](https://aclanthology.org/2023.eacl-demo.20) (Jansen & Cote, EACL 2023)
ACL