GAMETRAPP: Training app for post-editing neural machine trans-lation using gamification in professional settings

Cristina Toledo Báez


Abstract
The GAMETRAPP project, funded by Spanish Ministry for Science and Inno-vation, aims to facilitate industry profes-sionals training on full post-editing of neural machine translation by means of a gamified environment.
Anthology ID:
2023.eamt-1.51
Volume:
Proceedings of the 24th Annual Conference of the European Association for Machine Translation
Month:
June
Year:
2023
Address:
Tampere, Finland
Editors:
Mary Nurminen, Judith Brenner, Maarit Koponen, Sirkku Latomaa, Mikhail Mikhailov, Frederike Schierl, Tharindu Ranasinghe, Eva Vanmassenhove, Sergi Alvarez Vidal, Nora Aranberri, Mara Nunziatini, Carla Parra Escartín, Mikel Forcada, Maja Popovic, Carolina Scarton, Helena Moniz
Venue:
EAMT
SIG:
Publisher:
European Association for Machine Translation
Note:
Pages:
497–498
Language:
URL:
https://aclanthology.org/2023.eamt-1.51
DOI:
Bibkey:
Cite (ACL):
Cristina Toledo Báez. 2023. GAMETRAPP: Training app for post-editing neural machine trans-lation using gamification in professional settings. In Proceedings of the 24th Annual Conference of the European Association for Machine Translation, pages 497–498, Tampere, Finland. European Association for Machine Translation.
Cite (Informal):
GAMETRAPP: Training app for post-editing neural machine trans-lation using gamification in professional settings (Báez, EAMT 2023)
Copy Citation:
PDF:
https://aclanthology.org/2023.eamt-1.51.pdf