@inproceedings{lai-etal-2023-werewolf,
title = "Werewolf Among Us: Multimodal Resources for Modeling Persuasion Behaviors in Social Deduction Games",
author = "Lai, Bolin and
Zhang, Hongxin and
Liu, Miao and
Pariani, Aryan and
Ryan, Fiona and
Jia, Wenqi and
Hayati, Shirley Anugrah and
Rehg, James and
Yang, Diyi",
editor = "Rogers, Anna and
Boyd-Graber, Jordan and
Okazaki, Naoaki",
booktitle = "Findings of the Association for Computational Linguistics: ACL 2023",
month = jul,
year = "2023",
address = "Toronto, Canada",
publisher = "Association for Computational Linguistics",
url = "https://aclanthology.org/2023.findings-acl.411",
doi = "10.18653/v1/2023.findings-acl.411",
pages = "6570--6588",
abstract = "Persuasion modeling is a key building block for conversational agents. Existing works in this direction are limited to analyzing textual dialogue corpus. We argue that visual signals also play an important role in understanding human persuasive behaviors. In this paper, we introduce the first multimodal dataset for modeling persuasion behaviors. Our dataset includes 199 dialogue transcriptions and videos captured in a multi-player social deduction game setting, 26,647 utterance level annotations of persuasion strategy, and game level annotations of deduction game outcomes. We provide extensive experiments to show how dialogue context and visual signals benefit persuasion strategy prediction. We also explore the generalization ability of language models for persuasion modeling and the role of persuasion strategies in predicting social deduction game outcomes. Our dataset can be found at https://persuasion-deductiongame. socialai-data.org. The codes and models are available at \url{https://github.com/SALT-NLP/PersuationGames}.",
}
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<abstract>Persuasion modeling is a key building block for conversational agents. Existing works in this direction are limited to analyzing textual dialogue corpus. We argue that visual signals also play an important role in understanding human persuasive behaviors. In this paper, we introduce the first multimodal dataset for modeling persuasion behaviors. Our dataset includes 199 dialogue transcriptions and videos captured in a multi-player social deduction game setting, 26,647 utterance level annotations of persuasion strategy, and game level annotations of deduction game outcomes. We provide extensive experiments to show how dialogue context and visual signals benefit persuasion strategy prediction. We also explore the generalization ability of language models for persuasion modeling and the role of persuasion strategies in predicting social deduction game outcomes. Our dataset can be found at https://persuasion-deductiongame. socialai-data.org. The codes and models are available at https://github.com/SALT-NLP/PersuationGames.</abstract>
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%0 Conference Proceedings
%T Werewolf Among Us: Multimodal Resources for Modeling Persuasion Behaviors in Social Deduction Games
%A Lai, Bolin
%A Zhang, Hongxin
%A Liu, Miao
%A Pariani, Aryan
%A Ryan, Fiona
%A Jia, Wenqi
%A Hayati, Shirley Anugrah
%A Rehg, James
%A Yang, Diyi
%Y Rogers, Anna
%Y Boyd-Graber, Jordan
%Y Okazaki, Naoaki
%S Findings of the Association for Computational Linguistics: ACL 2023
%D 2023
%8 July
%I Association for Computational Linguistics
%C Toronto, Canada
%F lai-etal-2023-werewolf
%X Persuasion modeling is a key building block for conversational agents. Existing works in this direction are limited to analyzing textual dialogue corpus. We argue that visual signals also play an important role in understanding human persuasive behaviors. In this paper, we introduce the first multimodal dataset for modeling persuasion behaviors. Our dataset includes 199 dialogue transcriptions and videos captured in a multi-player social deduction game setting, 26,647 utterance level annotations of persuasion strategy, and game level annotations of deduction game outcomes. We provide extensive experiments to show how dialogue context and visual signals benefit persuasion strategy prediction. We also explore the generalization ability of language models for persuasion modeling and the role of persuasion strategies in predicting social deduction game outcomes. Our dataset can be found at https://persuasion-deductiongame. socialai-data.org. The codes and models are available at https://github.com/SALT-NLP/PersuationGames.
%R 10.18653/v1/2023.findings-acl.411
%U https://aclanthology.org/2023.findings-acl.411
%U https://doi.org/10.18653/v1/2023.findings-acl.411
%P 6570-6588
Markdown (Informal)
[Werewolf Among Us: Multimodal Resources for Modeling Persuasion Behaviors in Social Deduction Games](https://aclanthology.org/2023.findings-acl.411) (Lai et al., Findings 2023)
ACL
- Bolin Lai, Hongxin Zhang, Miao Liu, Aryan Pariani, Fiona Ryan, Wenqi Jia, Shirley Anugrah Hayati, James Rehg, and Diyi Yang. 2023. Werewolf Among Us: Multimodal Resources for Modeling Persuasion Behaviors in Social Deduction Games. In Findings of the Association for Computational Linguistics: ACL 2023, pages 6570–6588, Toronto, Canada. Association for Computational Linguistics.