Towards Automated Game-Based Early Screening for Language Disorder

Hamdan Hamid Al-Ali, Elsa Soares, Goncalo Leal, Rita Valente, Nicole Agrela, Alexandra Marquis, Hanan Aldarmaki


Abstract
This paper examines the potential of gamifying early childhood language disorder screening to make the process more accessible and scalable. We provide an overview of current practices in screening and assessment, and a description of our on-going work towards automation of early screening. By integrating developmental milestones into a video game format and employing automatic speech recognition and natural language processing, this approach aims to enhance the efficiency and reach of early screening in order to identify children who need further professional assessment.
Anthology ID:
2024.clasp-1.5
Volume:
Proceedings of the 2024 CLASP Conference on Multimodality and Interaction in Language Learning
Month:
October
Year:
2024
Address:
Gothenburg, Sweden
Editors:
Amy Qiu, Bill Noble, David Pagmar, Vladislav Maraev, Nikolai Ilinykh
Venue:
CLASP
SIG:
SIGSEM
Publisher:
Association for Computational Linguistics
Note:
Pages:
26–31
Language:
URL:
https://aclanthology.org/2024.clasp-1.5
DOI:
Bibkey:
Cite (ACL):
Hamdan Hamid Al-Ali, Elsa Soares, Goncalo Leal, Rita Valente, Nicole Agrela, Alexandra Marquis, and Hanan Aldarmaki. 2024. Towards Automated Game-Based Early Screening for Language Disorder. In Proceedings of the 2024 CLASP Conference on Multimodality and Interaction in Language Learning, pages 26–31, Gothenburg, Sweden. Association for Computational Linguistics.
Cite (Informal):
Towards Automated Game-Based Early Screening for Language Disorder (Al-Ali et al., CLASP 2024)
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PDF:
https://aclanthology.org/2024.clasp-1.5.pdf