GAMETRAPP project in progress: Designing a gamified environment for post-editing research abstracts

Laura Noriega-Santiáñez, Cristina Toledo-Báez


Abstract
The «App for post-editing neural machine translation using gamification» (GAMETRAPP) project (TED2021-129789B-I00), funded by the Spanish Ministry of Science and Innovation (2022–2024), has been in progress for a year. Thus, this paper presents its main goals and the analysis of neural machine translation and post-editing errors of research abstracts carried out. This leads to the designing of the gamified environment, which is currently under construction.
Anthology ID:
2024.eamt-2.10
Volume:
Proceedings of the 25th Annual Conference of the European Association for Machine Translation (Volume 2)
Month:
June
Year:
2024
Address:
Sheffield, UK
Editors:
Carolina Scarton, Charlotte Prescott, Chris Bayliss, Chris Oakley, Joanna Wright, Stuart Wrigley, Xingyi Song, Edward Gow-Smith, Mikel Forcada, Helena Moniz
Venue:
EAMT
SIG:
Publisher:
European Association for Machine Translation (EAMT)
Note:
Pages:
18–20
Language:
URL:
https://aclanthology.org/2024.eamt-2.10
DOI:
Bibkey:
Cite (ACL):
Laura Noriega-Santiáñez and Cristina Toledo-Báez. 2024. GAMETRAPP project in progress: Designing a gamified environment for post-editing research abstracts. In Proceedings of the 25th Annual Conference of the European Association for Machine Translation (Volume 2), pages 18–20, Sheffield, UK. European Association for Machine Translation (EAMT).
Cite (Informal):
GAMETRAPP project in progress: Designing a gamified environment for post-editing research abstracts (Noriega-Santiáñez & Toledo-Báez, EAMT 2024)
Copy Citation:
PDF:
https://aclanthology.org/2024.eamt-2.10.pdf