@inproceedings{zhuang-etal-2024-game,
title = "Game on Tree: Visual Hallucination Mitigation via Coarse-to-Fine View Tree and Game Theory",
author = "Zhuang, Xianwei and
Zhu, Zhihong and
Chen, Zhanpeng and
Xie, Yuxin and
Liang, Liming and
Zou, Yuexian",
editor = "Al-Onaizan, Yaser and
Bansal, Mohit and
Chen, Yun-Nung",
booktitle = "Proceedings of the 2024 Conference on Empirical Methods in Natural Language Processing",
month = nov,
year = "2024",
address = "Miami, Florida, USA",
publisher = "Association for Computational Linguistics",
url = "https://aclanthology.org/2024.emnlp-main.998",
pages = "17984--18003",
abstract = "Large Vision-Language Models (LVLMs) may produce outputs that are unfaithful to reality, also known as visual hallucinations (VH), which hinders their application in multimodal understanding and decision-making. In this work, we introduce a novel plug-and-play train-free decoding algorithm named Game and Tree based Hallucination Mitigation (GTHM), designed for mitigating VH. GTHM is inspired by empirical observations that the fuzziness of multi-granularity view perception exacerbates VH. Based on this, GTHM leverages visual information to construct a coarse-to-fine visual view tree (CFTree) that organizes visual objects, attributes, and relationships in a hierarchical manner. Additionally, we innovatively model the optimal visual-token matching process on the CFTree as the cooperative game. Specifically, we define the Tree-based Shapley Value (TSV) for each visual view on the CFTree to assess its significant contribution to the overall visual understanding, thereby determining the optimal visual granularity. Subsequently, we utilize the TSV as guidance to implement adaptive weight contrastive decoding to achieve vision-aware decoding. Extensive experiments on four popular benchmarks confirm the effectiveness of our GTHM in alleviating VH across different LVLM families without additional training or post-processing. Our code is published at https://github.com/mengchuang123/GTHM.",
}
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<abstract>Large Vision-Language Models (LVLMs) may produce outputs that are unfaithful to reality, also known as visual hallucinations (VH), which hinders their application in multimodal understanding and decision-making. In this work, we introduce a novel plug-and-play train-free decoding algorithm named Game and Tree based Hallucination Mitigation (GTHM), designed for mitigating VH. GTHM is inspired by empirical observations that the fuzziness of multi-granularity view perception exacerbates VH. Based on this, GTHM leverages visual information to construct a coarse-to-fine visual view tree (CFTree) that organizes visual objects, attributes, and relationships in a hierarchical manner. Additionally, we innovatively model the optimal visual-token matching process on the CFTree as the cooperative game. Specifically, we define the Tree-based Shapley Value (TSV) for each visual view on the CFTree to assess its significant contribution to the overall visual understanding, thereby determining the optimal visual granularity. Subsequently, we utilize the TSV as guidance to implement adaptive weight contrastive decoding to achieve vision-aware decoding. Extensive experiments on four popular benchmarks confirm the effectiveness of our GTHM in alleviating VH across different LVLM families without additional training or post-processing. Our code is published at https://github.com/mengchuang123/GTHM.</abstract>
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%0 Conference Proceedings
%T Game on Tree: Visual Hallucination Mitigation via Coarse-to-Fine View Tree and Game Theory
%A Zhuang, Xianwei
%A Zhu, Zhihong
%A Chen, Zhanpeng
%A Xie, Yuxin
%A Liang, Liming
%A Zou, Yuexian
%Y Al-Onaizan, Yaser
%Y Bansal, Mohit
%Y Chen, Yun-Nung
%S Proceedings of the 2024 Conference on Empirical Methods in Natural Language Processing
%D 2024
%8 November
%I Association for Computational Linguistics
%C Miami, Florida, USA
%F zhuang-etal-2024-game
%X Large Vision-Language Models (LVLMs) may produce outputs that are unfaithful to reality, also known as visual hallucinations (VH), which hinders their application in multimodal understanding and decision-making. In this work, we introduce a novel plug-and-play train-free decoding algorithm named Game and Tree based Hallucination Mitigation (GTHM), designed for mitigating VH. GTHM is inspired by empirical observations that the fuzziness of multi-granularity view perception exacerbates VH. Based on this, GTHM leverages visual information to construct a coarse-to-fine visual view tree (CFTree) that organizes visual objects, attributes, and relationships in a hierarchical manner. Additionally, we innovatively model the optimal visual-token matching process on the CFTree as the cooperative game. Specifically, we define the Tree-based Shapley Value (TSV) for each visual view on the CFTree to assess its significant contribution to the overall visual understanding, thereby determining the optimal visual granularity. Subsequently, we utilize the TSV as guidance to implement adaptive weight contrastive decoding to achieve vision-aware decoding. Extensive experiments on four popular benchmarks confirm the effectiveness of our GTHM in alleviating VH across different LVLM families without additional training or post-processing. Our code is published at https://github.com/mengchuang123/GTHM.
%U https://aclanthology.org/2024.emnlp-main.998
%P 17984-18003
Markdown (Informal)
[Game on Tree: Visual Hallucination Mitigation via Coarse-to-Fine View Tree and Game Theory](https://aclanthology.org/2024.emnlp-main.998) (Zhuang et al., EMNLP 2024)
ACL