FazGame: A Game Based Platform that Uses Artificial Intelligence to Help Students to Improve Brazilian Portuguese Writing Skills

Jéssica Soares Dos Santos, Gabriel Coelho, Sidney Melo, Oniram Atila, Carla Zeltzer


Anthology ID:
2024.propor-2.24
Volume:
Proceedings of the 16th International Conference on Computational Processing of Portuguese - Vol. 2
Month:
March
Year:
2024
Address:
Santiago de Compostela, Galicia/Spain
Editors:
Pablo Gamallo, Daniela Claro, António Teixeira, Livy Real, Marcos Garcia, Hugo Gonçalo Oliveira, Raquel Amaro
Venue:
PROPOR
SIG:
Publisher:
Association for Computational Lingustics
Note:
Pages:
174–177
Language:
URL:
https://aclanthology.org/2024.propor-2.24
DOI:
Bibkey:
Cite (ACL):
Jéssica Soares Dos Santos, Gabriel Coelho, Sidney Melo, Oniram Atila, and Carla Zeltzer. 2024. FazGame: A Game Based Platform that Uses Artificial Intelligence to Help Students to Improve Brazilian Portuguese Writing Skills. In Proceedings of the 16th International Conference on Computational Processing of Portuguese - Vol. 2, pages 174–177, Santiago de Compostela, Galicia/Spain. Association for Computational Lingustics.
Cite (Informal):
FazGame: A Game Based Platform that Uses Artificial Intelligence to Help Students to Improve Brazilian Portuguese Writing Skills (Santos et al., PROPOR 2024)
Copy Citation:
PDF:
https://aclanthology.org/2024.propor-2.24.pdf