A Dialogue Game for Eliciting Balanced Collaboration

Isidora Jeknic, David Schlangen, Alexander Koller


Abstract
Collaboration is an integral part of human dialogue. Typical task-oriented dialogue games assign asymmetric roles to the participants, which limits their ability to elicit naturalistic role-taking in collaboration and its negotiation. We present a novel and simple online setup that favors balanced collaboration: a two-player 2D object placement game in which the players must negotiate the goal state themselves. We show empirically that human players exhibit a variety of role distributions, and that balanced collaboration improves task performance. We also present an LLM-based baseline agent which demonstrates that automatic playing of our game is an interesting challenge for artificial systems.
Anthology ID:
2024.sigdial-1.41
Volume:
Proceedings of the 25th Annual Meeting of the Special Interest Group on Discourse and Dialogue
Month:
September
Year:
2024
Address:
Kyoto, Japan
Editors:
Tatsuya Kawahara, Vera Demberg, Stefan Ultes, Koji Inoue, Shikib Mehri, David Howcroft, Kazunori Komatani
Venue:
SIGDIAL
SIG:
SIGDIAL
Publisher:
Association for Computational Linguistics
Note:
Pages:
477–489
Language:
URL:
https://aclanthology.org/2024.sigdial-1.41
DOI:
Bibkey:
Cite (ACL):
Isidora Jeknic, David Schlangen, and Alexander Koller. 2024. A Dialogue Game for Eliciting Balanced Collaboration. In Proceedings of the 25th Annual Meeting of the Special Interest Group on Discourse and Dialogue, pages 477–489, Kyoto, Japan. Association for Computational Linguistics.
Cite (Informal):
A Dialogue Game for Eliciting Balanced Collaboration (Jeknic et al., SIGDIAL 2024)
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PDF:
https://aclanthology.org/2024.sigdial-1.41.pdf