@inproceedings{ward-etal-2025-pragmatic,
title = "A Pragmatic Approach to Using Artificial Intelligence and Virtual Reality in Digital Game-Based Language Learning",
author = "Ward, Monica and
Xu, Liang and
U{\'i} Dhonnchadha, Elaine",
editor = "Davis, Brian and
Fransen, Theodorus and
Dhonnchadha, Elaine Ui and
Walsh, Abigail",
booktitle = "Proceedings of the 5th Celtic Language Technology Workshop",
month = jan,
year = "2025",
address = "Abu Dhabi [Virtual Workshop]",
publisher = "International Committee on Computational Linguistics",
url = "https://aclanthology.org/2025.cltw-1.3/",
pages = "27--34",
abstract = "Computer-Assisted Language Learning (CALL) applications have many benefits for language learning. However, they can be difficult to develop for low-resource languages such as Irish and the other Celtic languages. It can be difficult to assemble the multidisciplinary team needed to develop CALL resources and there are fewer language resources available for the language. This paper provides an overview of a pragmatic approach to using Artificial Intelligence (AI) and Virtual Reality (VR) in developing a Digital Game-Based Language Learning (DGBLL) app for Irish. This pragmatic approach was used to develop Cipher - a DGBLL app for Irish (Xu et al, 2022b) where a number of existing resources including text repositories and NLP tools were used. In this paper the focus is on the incorporation of Artificial Intelligence (AI) technologies including AI image generation, text-to-speech (TTS) and Virtual Reality (VR), in a pedagogically informed manner to support language learning in a way that is both challenging and enjoyable. Cipher has been designed to be language independent and can be adapted for various cohorts of learners and for other languages. Cipher has been played and tested in a number of schools in Dublin and the feedback from teachers and students has been very positive. This paper outlines how AI and VR technologies have been utilised in Cipher and how it could be adapted to other Celtic languages and low-resource languages in general."
}
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<abstract>Computer-Assisted Language Learning (CALL) applications have many benefits for language learning. However, they can be difficult to develop for low-resource languages such as Irish and the other Celtic languages. It can be difficult to assemble the multidisciplinary team needed to develop CALL resources and there are fewer language resources available for the language. This paper provides an overview of a pragmatic approach to using Artificial Intelligence (AI) and Virtual Reality (VR) in developing a Digital Game-Based Language Learning (DGBLL) app for Irish. This pragmatic approach was used to develop Cipher - a DGBLL app for Irish (Xu et al, 2022b) where a number of existing resources including text repositories and NLP tools were used. In this paper the focus is on the incorporation of Artificial Intelligence (AI) technologies including AI image generation, text-to-speech (TTS) and Virtual Reality (VR), in a pedagogically informed manner to support language learning in a way that is both challenging and enjoyable. Cipher has been designed to be language independent and can be adapted for various cohorts of learners and for other languages. Cipher has been played and tested in a number of schools in Dublin and the feedback from teachers and students has been very positive. This paper outlines how AI and VR technologies have been utilised in Cipher and how it could be adapted to other Celtic languages and low-resource languages in general.</abstract>
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%0 Conference Proceedings
%T A Pragmatic Approach to Using Artificial Intelligence and Virtual Reality in Digital Game-Based Language Learning
%A Ward, Monica
%A Xu, Liang
%A Uí Dhonnchadha, Elaine
%Y Davis, Brian
%Y Fransen, Theodorus
%Y Dhonnchadha, Elaine Ui
%Y Walsh, Abigail
%S Proceedings of the 5th Celtic Language Technology Workshop
%D 2025
%8 January
%I International Committee on Computational Linguistics
%C Abu Dhabi [Virtual Workshop]
%F ward-etal-2025-pragmatic
%X Computer-Assisted Language Learning (CALL) applications have many benefits for language learning. However, they can be difficult to develop for low-resource languages such as Irish and the other Celtic languages. It can be difficult to assemble the multidisciplinary team needed to develop CALL resources and there are fewer language resources available for the language. This paper provides an overview of a pragmatic approach to using Artificial Intelligence (AI) and Virtual Reality (VR) in developing a Digital Game-Based Language Learning (DGBLL) app for Irish. This pragmatic approach was used to develop Cipher - a DGBLL app for Irish (Xu et al, 2022b) where a number of existing resources including text repositories and NLP tools were used. In this paper the focus is on the incorporation of Artificial Intelligence (AI) technologies including AI image generation, text-to-speech (TTS) and Virtual Reality (VR), in a pedagogically informed manner to support language learning in a way that is both challenging and enjoyable. Cipher has been designed to be language independent and can be adapted for various cohorts of learners and for other languages. Cipher has been played and tested in a number of schools in Dublin and the feedback from teachers and students has been very positive. This paper outlines how AI and VR technologies have been utilised in Cipher and how it could be adapted to other Celtic languages and low-resource languages in general.
%U https://aclanthology.org/2025.cltw-1.3/
%P 27-34
Markdown (Informal)
[A Pragmatic Approach to Using Artificial Intelligence and Virtual Reality in Digital Game-Based Language Learning](https://aclanthology.org/2025.cltw-1.3/) (Ward et al., CLTW 2025)
ACL