@inproceedings{remme-tang-2025-playing,
title = "Playing with Voices: Tabletop Role-Playing Game Recordings as a Diarization Challenge",
author = "Remme, Lian and
Tang, Kevin",
editor = "Chiruzzo, Luis and
Ritter, Alan and
Wang, Lu",
booktitle = "Findings of the Association for Computational Linguistics: NAACL 2025",
month = apr,
year = "2025",
address = "Albuquerque, New Mexico",
publisher = "Association for Computational Linguistics",
url = "https://aclanthology.org/2025.findings-naacl.280/",
doi = "10.18653/v1/2025.findings-naacl.280",
pages = "4969--4983",
ISBN = "979-8-89176-195-7",
abstract = "This paper provides a proof of concept that audio of tabletop role-playing games (TTRPG) could serve as a challenge for diarization systems. TTRPGs are carried out mostly by conversation. Participants often alter their voices to indicate that they are talking as a fictional character. Audio processing systems are susceptible to voice conversion with or without technological assistance. TTRPG present a conversational phenomenon in which voice conversion is an inherent characteristic for an immersive gaming experience. This could make it more challenging for diarizers to pick the real speaker and determine that impersonating is just that. We present the creation of a small TTRPG audio dataset and compare it against the AMI and the ICSI corpus. The performance of two diarizers, pyannote.audio and wespeaker, were evaluated. We observed that TTRPGs' properties result in a higher confusion rate for both diarizers.Additionally, wespeaker strongly underestimates the number of speakers in the TTRPG audio files.We propose TTRPG audio as a promising challenge for diarization systems."
}
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<abstract>This paper provides a proof of concept that audio of tabletop role-playing games (TTRPG) could serve as a challenge for diarization systems. TTRPGs are carried out mostly by conversation. Participants often alter their voices to indicate that they are talking as a fictional character. Audio processing systems are susceptible to voice conversion with or without technological assistance. TTRPG present a conversational phenomenon in which voice conversion is an inherent characteristic for an immersive gaming experience. This could make it more challenging for diarizers to pick the real speaker and determine that impersonating is just that. We present the creation of a small TTRPG audio dataset and compare it against the AMI and the ICSI corpus. The performance of two diarizers, pyannote.audio and wespeaker, were evaluated. We observed that TTRPGs’ properties result in a higher confusion rate for both diarizers.Additionally, wespeaker strongly underestimates the number of speakers in the TTRPG audio files.We propose TTRPG audio as a promising challenge for diarization systems.</abstract>
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%0 Conference Proceedings
%T Playing with Voices: Tabletop Role-Playing Game Recordings as a Diarization Challenge
%A Remme, Lian
%A Tang, Kevin
%Y Chiruzzo, Luis
%Y Ritter, Alan
%Y Wang, Lu
%S Findings of the Association for Computational Linguistics: NAACL 2025
%D 2025
%8 April
%I Association for Computational Linguistics
%C Albuquerque, New Mexico
%@ 979-8-89176-195-7
%F remme-tang-2025-playing
%X This paper provides a proof of concept that audio of tabletop role-playing games (TTRPG) could serve as a challenge for diarization systems. TTRPGs are carried out mostly by conversation. Participants often alter their voices to indicate that they are talking as a fictional character. Audio processing systems are susceptible to voice conversion with or without technological assistance. TTRPG present a conversational phenomenon in which voice conversion is an inherent characteristic for an immersive gaming experience. This could make it more challenging for diarizers to pick the real speaker and determine that impersonating is just that. We present the creation of a small TTRPG audio dataset and compare it against the AMI and the ICSI corpus. The performance of two diarizers, pyannote.audio and wespeaker, were evaluated. We observed that TTRPGs’ properties result in a higher confusion rate for both diarizers.Additionally, wespeaker strongly underestimates the number of speakers in the TTRPG audio files.We propose TTRPG audio as a promising challenge for diarization systems.
%R 10.18653/v1/2025.findings-naacl.280
%U https://aclanthology.org/2025.findings-naacl.280/
%U https://doi.org/10.18653/v1/2025.findings-naacl.280
%P 4969-4983
Markdown (Informal)
[Playing with Voices: Tabletop Role-Playing Game Recordings as a Diarization Challenge](https://aclanthology.org/2025.findings-naacl.280/) (Remme & Tang, Findings 2025)
ACL