GAMETRAPP project in progress: Designing a virtual escape room to enhance skills in research abstract post-editing

Cristina Toledo-Báez, Luis Carlos Marín-Navarro


Abstract
The “App for post-editing neural machine translation using gamification” (GAMETRAPP) project (TED2021-129789B-I00), funded by the Spanish Ministry of Science and Innovation (2022–2025) and led by the University of Málaga, has been in progress for two and a half years. The project is developing a web application that incorporates a gamified environment, specifically a virtual escape room, to bring post-editing practice closer to scholars. This paper outlines the methodological process followed and provides a brief description of the virtual escape room.
Anthology ID:
2025.mtsummit-2.19
Volume:
Proceedings of Machine Translation Summit XX: Volume 2
Month:
June
Year:
2025
Address:
Geneva, Switzerland
Editors:
Pierrette Bouillon, Johanna Gerlach, Sabrina Girletti, Lise Volkart, Raphael Rubino, Rico Sennrich, Samuel Läubli, Martin Volk, Miquel Esplà-Gomis, Vincent Vandeghinste, Helena Moniz, Sara Szoc
Venue:
MTSummit
SIG:
Publisher:
European Association for Machine Translation
Note:
Pages:
97–98
Language:
URL:
https://aclanthology.org/2025.mtsummit-2.19/
DOI:
Bibkey:
Cite (ACL):
Cristina Toledo-Báez and Luis Carlos Marín-Navarro. 2025. GAMETRAPP project in progress: Designing a virtual escape room to enhance skills in research abstract post-editing. In Proceedings of Machine Translation Summit XX: Volume 2, pages 97–98, Geneva, Switzerland. European Association for Machine Translation.
Cite (Informal):
GAMETRAPP project in progress: Designing a virtual escape room to enhance skills in research abstract post-editing (Toledo-Báez & Marín-Navarro, MTSummit 2025)
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PDF:
https://aclanthology.org/2025.mtsummit-2.19.pdf