@inproceedings{toledo-baez-marin-navarro-2025-gametrapp-project,
title = "{GAMETRAPP} project in progress: Designing a virtual escape room to enhance skills in research abstract post-editing",
author = "Toledo-B{\'a}ez, Cristina and
Mar{\'i}n-Navarro, Luis Carlos",
editor = {Bouillon, Pierrette and
Gerlach, Johanna and
Girletti, Sabrina and
Volkart, Lise and
Rubino, Raphael and
Sennrich, Rico and
L{\"a}ubli, Samuel and
Volk, Martin and
Espl{\`a}-Gomis, Miquel and
Vandeghinste, Vincent and
Moniz, Helena and
Szoc, Sara},
booktitle = "Proceedings of Machine Translation Summit XX: Volume 2",
month = jun,
year = "2025",
address = "Geneva, Switzerland",
publisher = "European Association for Machine Translation",
url = "https://aclanthology.org/2025.mtsummit-2.19/",
pages = "97--98",
ISBN = "978-2-9701897-1-8",
abstract = "The ``App for post-editing neural machine translation using gamification'' (GAMETRAPP) project (TED2021-129789B-I00), funded by the Spanish Ministry of Science and Innovation (2022{--}2025) and led by the University of M{\'a}laga, has been in progress for two and a half years. The project is developing a web application that incorporates a gamified environment, specifically a virtual escape room, to bring post-editing practice closer to scholars. This paper outlines the methodological process followed and provides a brief description of the virtual escape room."
}
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<abstract>The “App for post-editing neural machine translation using gamification” (GAMETRAPP) project (TED2021-129789B-I00), funded by the Spanish Ministry of Science and Innovation (2022–2025) and led by the University of Málaga, has been in progress for two and a half years. The project is developing a web application that incorporates a gamified environment, specifically a virtual escape room, to bring post-editing practice closer to scholars. This paper outlines the methodological process followed and provides a brief description of the virtual escape room.</abstract>
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%0 Conference Proceedings
%T GAMETRAPP project in progress: Designing a virtual escape room to enhance skills in research abstract post-editing
%A Toledo-Báez, Cristina
%A Marín-Navarro, Luis Carlos
%Y Bouillon, Pierrette
%Y Gerlach, Johanna
%Y Girletti, Sabrina
%Y Volkart, Lise
%Y Rubino, Raphael
%Y Sennrich, Rico
%Y Läubli, Samuel
%Y Volk, Martin
%Y Esplà-Gomis, Miquel
%Y Vandeghinste, Vincent
%Y Moniz, Helena
%Y Szoc, Sara
%S Proceedings of Machine Translation Summit XX: Volume 2
%D 2025
%8 June
%I European Association for Machine Translation
%C Geneva, Switzerland
%@ 978-2-9701897-1-8
%F toledo-baez-marin-navarro-2025-gametrapp-project
%X The “App for post-editing neural machine translation using gamification” (GAMETRAPP) project (TED2021-129789B-I00), funded by the Spanish Ministry of Science and Innovation (2022–2025) and led by the University of Málaga, has been in progress for two and a half years. The project is developing a web application that incorporates a gamified environment, specifically a virtual escape room, to bring post-editing practice closer to scholars. This paper outlines the methodological process followed and provides a brief description of the virtual escape room.
%U https://aclanthology.org/2025.mtsummit-2.19/
%P 97-98
Markdown (Informal)
[GAMETRAPP project in progress: Designing a virtual escape room to enhance skills in research abstract post-editing](https://aclanthology.org/2025.mtsummit-2.19/) (Toledo-Báez & Marín-Navarro, MTSummit 2025)
ACL