@inproceedings{nakano-etal-2025-generating,
title = "Generating Diverse Personas for User Simulators to Test Interview Dialogue Systems",
author = "Nakano, Mikio and
Komatani, Kazunori and
Takeuchi, Hironori",
editor = "B{\'e}chet, Fr{\'e}d{\'e}ric and
Lef{\`e}vre, Fabrice and
Asher, Nicholas and
Kim, Seokhwan and
Merlin, Teva",
booktitle = "Proceedings of the 26th Annual Meeting of the Special Interest Group on Discourse and Dialogue",
month = aug,
year = "2025",
address = "Avignon, France",
publisher = "Association for Computational Linguistics",
url = "https://aclanthology.org/2025.sigdial-1.54/",
pages = "678--696",
abstract = "This paper addresses the issue of the significant labor required to test interview dialogue systems. While interview dialogue systems are expected to be useful in various scenarios, like other dialogue systems, testing them with human users requires significant effort and cost. Therefore, testing with user simulators can be beneficial. Since most conventional user simulators have been primarily designed for training task-oriented dialogue systems, little attention has been paid to the personas of the simulated users. During development, testing interview dialogue systems requires simulating a wide range of user behaviors, but manually creating a large number of personas is labor-intensive. We propose a method that automatically generates personas for user simulators using a large language model. Furthermore, by assigning personality traits related to communication styles when generating personas, we aim to increase the diversity of communication styles in the user simulator. Experimental results show that the proposed method enables the user simulator to generate utterances with greater variation."
}
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<abstract>This paper addresses the issue of the significant labor required to test interview dialogue systems. While interview dialogue systems are expected to be useful in various scenarios, like other dialogue systems, testing them with human users requires significant effort and cost. Therefore, testing with user simulators can be beneficial. Since most conventional user simulators have been primarily designed for training task-oriented dialogue systems, little attention has been paid to the personas of the simulated users. During development, testing interview dialogue systems requires simulating a wide range of user behaviors, but manually creating a large number of personas is labor-intensive. We propose a method that automatically generates personas for user simulators using a large language model. Furthermore, by assigning personality traits related to communication styles when generating personas, we aim to increase the diversity of communication styles in the user simulator. Experimental results show that the proposed method enables the user simulator to generate utterances with greater variation.</abstract>
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%0 Conference Proceedings
%T Generating Diverse Personas for User Simulators to Test Interview Dialogue Systems
%A Nakano, Mikio
%A Komatani, Kazunori
%A Takeuchi, Hironori
%Y Béchet, Frédéric
%Y Lefèvre, Fabrice
%Y Asher, Nicholas
%Y Kim, Seokhwan
%Y Merlin, Teva
%S Proceedings of the 26th Annual Meeting of the Special Interest Group on Discourse and Dialogue
%D 2025
%8 August
%I Association for Computational Linguistics
%C Avignon, France
%F nakano-etal-2025-generating
%X This paper addresses the issue of the significant labor required to test interview dialogue systems. While interview dialogue systems are expected to be useful in various scenarios, like other dialogue systems, testing them with human users requires significant effort and cost. Therefore, testing with user simulators can be beneficial. Since most conventional user simulators have been primarily designed for training task-oriented dialogue systems, little attention has been paid to the personas of the simulated users. During development, testing interview dialogue systems requires simulating a wide range of user behaviors, but manually creating a large number of personas is labor-intensive. We propose a method that automatically generates personas for user simulators using a large language model. Furthermore, by assigning personality traits related to communication styles when generating personas, we aim to increase the diversity of communication styles in the user simulator. Experimental results show that the proposed method enables the user simulator to generate utterances with greater variation.
%U https://aclanthology.org/2025.sigdial-1.54/
%P 678-696
Markdown (Informal)
[Generating Diverse Personas for User Simulators to Test Interview Dialogue Systems](https://aclanthology.org/2025.sigdial-1.54/) (Nakano et al., SIGDIAL 2025)
ACL