@inproceedings{wang-etal-2026-wangkongqiang,
title = "wangkongqiang@{EEUCA} 2026: Understanding Toxic Behavioral Intent in Gaming Chat Logs",
author = "Wang, Kongqiang and
Zhang, Peng and
Tan, Quingli",
editor = {H{\"u}rriyeto{\u{g}}lu, Ali and
Thapa, Surendrabikram and
Tanev, Hristo},
booktitle = "Proceedings of the 9th Workshop on Event Extraction and Understanding: Challenges and Applications ({EEUCA} 2026)",
month = jul,
year = "2026",
address = "San Diego, California, USA",
publisher = "Association for Computational Linguistics",
url = "https://aclanthology.org/2026.eeuca-1.11/",
pages = "104--111",
ISBN = "979-8-89176-402-6",
abstract = "Our team was interested in content classification and labeling from toxicity detection of gaming chat logs in online gaming communities. We joined the shared task on Understanding Toxic Behavioral Intent in Gaming Chat Logs@EEUCA with ACL 2026. In this task, our goal is to assign a content classification label to player{'}s utterance (e.g., Hate and Harassment, Threats, Non-toxic). The objective is to develop systems that can classify the intent of a player{'}s utterance. The dataset for this task will have five labels: Non-toxic (0), Insults and Flaming (1), Other Offensive Texts (2), Hate and Harassment (3), Threats (4) and Extremism (5). The performance will be ranked by F1-score (Macro). The task utilizes 53,000 game chat utterances from World of Tanks. Our group used a supervised learning method on multiple pre-trained models and finetuning Qwen2 LLMs. The best result on the test set for shared task were Macro F1 score of 0.5776, Accuracy 0.9075, Precision (Macro) 0.6847, and Recall (Macro) 0.5343 from fine-tuning qwen2{\_}7B LLM method, ranking 8th among all teams. The complete code of this entire project can be found at our GitHub address."
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<abstract>Our team was interested in content classification and labeling from toxicity detection of gaming chat logs in online gaming communities. We joined the shared task on Understanding Toxic Behavioral Intent in Gaming Chat Logs@EEUCA with ACL 2026. In this task, our goal is to assign a content classification label to player’s utterance (e.g., Hate and Harassment, Threats, Non-toxic). The objective is to develop systems that can classify the intent of a player’s utterance. The dataset for this task will have five labels: Non-toxic (0), Insults and Flaming (1), Other Offensive Texts (2), Hate and Harassment (3), Threats (4) and Extremism (5). The performance will be ranked by F1-score (Macro). The task utilizes 53,000 game chat utterances from World of Tanks. Our group used a supervised learning method on multiple pre-trained models and finetuning Qwen2 LLMs. The best result on the test set for shared task were Macro F1 score of 0.5776, Accuracy 0.9075, Precision (Macro) 0.6847, and Recall (Macro) 0.5343 from fine-tuning qwen2_7B LLM method, ranking 8th among all teams. The complete code of this entire project can be found at our GitHub address.</abstract>
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%0 Conference Proceedings
%T wangkongqiang@EEUCA 2026: Understanding Toxic Behavioral Intent in Gaming Chat Logs
%A Wang, Kongqiang
%A Zhang, Peng
%A Tan, Quingli
%Y Hürriyetoğlu, Ali
%Y Thapa, Surendrabikram
%Y Tanev, Hristo
%S Proceedings of the 9th Workshop on Event Extraction and Understanding: Challenges and Applications (EEUCA 2026)
%D 2026
%8 July
%I Association for Computational Linguistics
%C San Diego, California, USA
%@ 979-8-89176-402-6
%F wang-etal-2026-wangkongqiang
%X Our team was interested in content classification and labeling from toxicity detection of gaming chat logs in online gaming communities. We joined the shared task on Understanding Toxic Behavioral Intent in Gaming Chat Logs@EEUCA with ACL 2026. In this task, our goal is to assign a content classification label to player’s utterance (e.g., Hate and Harassment, Threats, Non-toxic). The objective is to develop systems that can classify the intent of a player’s utterance. The dataset for this task will have five labels: Non-toxic (0), Insults and Flaming (1), Other Offensive Texts (2), Hate and Harassment (3), Threats (4) and Extremism (5). The performance will be ranked by F1-score (Macro). The task utilizes 53,000 game chat utterances from World of Tanks. Our group used a supervised learning method on multiple pre-trained models and finetuning Qwen2 LLMs. The best result on the test set for shared task were Macro F1 score of 0.5776, Accuracy 0.9075, Precision (Macro) 0.6847, and Recall (Macro) 0.5343 from fine-tuning qwen2_7B LLM method, ranking 8th among all teams. The complete code of this entire project can be found at our GitHub address.
%U https://aclanthology.org/2026.eeuca-1.11/
%P 104-111
Markdown (Informal)
[wangkongqiang@EEUCA 2026: Understanding Toxic Behavioral Intent in Gaming Chat Logs](https://aclanthology.org/2026.eeuca-1.11/) (Wang et al., EEUCA 2026)
ACL