@inproceedings{acquaye-etal-2026-take,
title = "Take Out Your Calculators: Estimating the Real Difficulty of Question Items with {LLM} Student Simulations",
author = "Acquaye, Christabel and
Huang, Yi Ting and
Carpuat, Marine and
Rudinger, Rachel",
editor = "Liakata, Maria and
Moreira, Viviane P. and
Zhang, Jiajun and
Jurgens, David",
booktitle = "Findings of the {A}ssociation for {C}omputational {L}inguistics: {ACL} 2026",
month = jul,
year = "2026",
address = "San Diego, California, United States",
publisher = "Association for Computational Linguistics",
url = "https://aclanthology.org/2026.findings-acl.1807/",
pages = "36246--36267",
ISBN = "979-8-89176-395-1",
abstract = "Standardized math assessments require expensive human pilot studies to establish the difficulty of test items. We investigate the predictive value of open-source large language models (LLMs) for evaluating the difficulty of multiple-choice math questions for real-world students. We show that, while LLMs are poor direct judges of problem difficulty, simulation-based approaches with LLMs yield promising results under the right conditions. Under the proposed approach, we simulate a ``classroom'' of 4th, 8th, or 12th grade students by prompting the LLM to role-play students of varying proficiency levels. We use the outcomes of these simulations to fit Item Response Theory (IRT) models, comparing learned difficulty parameters for items to their real-world difficulties, as determined by item-level statistics furnished by the National Assessment of Educational Progress (NAEP). We observe correlations as high as 0.75, 0.76, and 0.82 for grades 4, 8, and 12, respectively. In our simulations, we experiment with different ``classroom sizes,'' showing tradeoffs between computation size and accuracy. We find that role-plays with named students improves predictions (compared to student ids), and stratifying names across gender and race further improves predictions. Our results show that LLMs with relatively weaker mathematical abilities (Gemma) actually yield better real-world difficulty predictions than mathematically stronger models (Llama and Qwen), further underscoring the suitability of open-source models for the task."
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<abstract>Standardized math assessments require expensive human pilot studies to establish the difficulty of test items. We investigate the predictive value of open-source large language models (LLMs) for evaluating the difficulty of multiple-choice math questions for real-world students. We show that, while LLMs are poor direct judges of problem difficulty, simulation-based approaches with LLMs yield promising results under the right conditions. Under the proposed approach, we simulate a “classroom” of 4th, 8th, or 12th grade students by prompting the LLM to role-play students of varying proficiency levels. We use the outcomes of these simulations to fit Item Response Theory (IRT) models, comparing learned difficulty parameters for items to their real-world difficulties, as determined by item-level statistics furnished by the National Assessment of Educational Progress (NAEP). We observe correlations as high as 0.75, 0.76, and 0.82 for grades 4, 8, and 12, respectively. In our simulations, we experiment with different “classroom sizes,” showing tradeoffs between computation size and accuracy. We find that role-plays with named students improves predictions (compared to student ids), and stratifying names across gender and race further improves predictions. Our results show that LLMs with relatively weaker mathematical abilities (Gemma) actually yield better real-world difficulty predictions than mathematically stronger models (Llama and Qwen), further underscoring the suitability of open-source models for the task.</abstract>
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%0 Conference Proceedings
%T Take Out Your Calculators: Estimating the Real Difficulty of Question Items with LLM Student Simulations
%A Acquaye, Christabel
%A Huang, Yi Ting
%A Carpuat, Marine
%A Rudinger, Rachel
%Y Liakata, Maria
%Y Moreira, Viviane P.
%Y Zhang, Jiajun
%Y Jurgens, David
%S Findings of the Association for Computational Linguistics: ACL 2026
%D 2026
%8 July
%I Association for Computational Linguistics
%C San Diego, California, United States
%@ 979-8-89176-395-1
%F acquaye-etal-2026-take
%X Standardized math assessments require expensive human pilot studies to establish the difficulty of test items. We investigate the predictive value of open-source large language models (LLMs) for evaluating the difficulty of multiple-choice math questions for real-world students. We show that, while LLMs are poor direct judges of problem difficulty, simulation-based approaches with LLMs yield promising results under the right conditions. Under the proposed approach, we simulate a “classroom” of 4th, 8th, or 12th grade students by prompting the LLM to role-play students of varying proficiency levels. We use the outcomes of these simulations to fit Item Response Theory (IRT) models, comparing learned difficulty parameters for items to their real-world difficulties, as determined by item-level statistics furnished by the National Assessment of Educational Progress (NAEP). We observe correlations as high as 0.75, 0.76, and 0.82 for grades 4, 8, and 12, respectively. In our simulations, we experiment with different “classroom sizes,” showing tradeoffs between computation size and accuracy. We find that role-plays with named students improves predictions (compared to student ids), and stratifying names across gender and race further improves predictions. Our results show that LLMs with relatively weaker mathematical abilities (Gemma) actually yield better real-world difficulty predictions than mathematically stronger models (Llama and Qwen), further underscoring the suitability of open-source models for the task.
%U https://aclanthology.org/2026.findings-acl.1807/
%P 36246-36267
Markdown (Informal)
[Take Out Your Calculators: Estimating the Real Difficulty of Question Items with LLM Student Simulations](https://aclanthology.org/2026.findings-acl.1807/) (Acquaye et al., Findings 2026)
ACL