@inproceedings{guo-etal-2026-peam,
title = "{PEAM}: Parametric Embodied Agent Memory for Continual Skill Learning via Internalization of Experience in {M}inecraft",
author = "Guo, Yuchen and
Gong, Junli and
Wang, Weicheng and
Cai, Hongmin and
Cheung, Yiu-ming and
Su, Weifeng",
editor = "Lee, Hung-Yi and
Dev, Sunipa and
Li, Jessy and
Elliott, Desmond",
booktitle = "Findings of the {A}ssociation for {C}omputational {L}inguistics: {EMNLP} 2026",
month = oct,
year = "2026",
address = "Budapest, Hungary",
publisher = "Association for Computational Linguistics",
url = "https://aclanthology.org/2026.findings-emnlp.1326/",
pages = "28111--28124",
ISBN = "979-8-89176-462-0",
abstract = "We present PEAM, a Parametric Embodied Agent Memory framework in Minecraft that transforms agent memory from inference-time retrieval into parameter-resident skills internalized through experience. PEAM pairs a slow deliberative LLM for open-ended reasoning with a fast parametric module for reflexive execution of consolidated skills. The fast module is a multimodal Mixture-of-Experts LoRA architecture with per-category physically isolated adapters, enabling parameter-level continual learning with structural resistance to cross- category forgetting. We treat failure as a first-class training signal: failure{--}correction trajectory pairs are internalized through a joint behavioral-cloning and contrastive objective, so the agent learns not only what succeeds but also how corrected actions differ from failed ones. To govern consolidation, PEAM introduces a parameterization-worthiness score for deciding which experience should be internalized, and a scale-free self-triggered consolidation mechanism for deciding when to internalize without task-specific hand-tuned thresholds, making the agent self-evolving as the trigger transfers across task distributions without re-tuning. Experiments in Minecraft show that PEAM improves long-horizon task performance, mitigates forgetting on previously consolidated skills, and improves parametric-versus-retrieval efficiency over retrieval-based embodied agents and parametric memory variants."
}<?xml version="1.0" encoding="UTF-8"?>
<modsCollection xmlns="http://www.loc.gov/mods/v3">
<mods ID="guo-etal-2026-peam">
<titleInfo>
<title>PEAM: Parametric Embodied Agent Memory for Continual Skill Learning via Internalization of Experience in Minecraft</title>
</titleInfo>
<name type="personal">
<namePart type="given">Yuchen</namePart>
<namePart type="family">Guo</namePart>
<role>
<roleTerm authority="marcrelator" type="text">author</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Junli</namePart>
<namePart type="family">Gong</namePart>
<role>
<roleTerm authority="marcrelator" type="text">author</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Weicheng</namePart>
<namePart type="family">Wang</namePart>
<role>
<roleTerm authority="marcrelator" type="text">author</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Hongmin</namePart>
<namePart type="family">Cai</namePart>
<role>
<roleTerm authority="marcrelator" type="text">author</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Yiu-ming</namePart>
<namePart type="family">Cheung</namePart>
<role>
<roleTerm authority="marcrelator" type="text">author</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Weifeng</namePart>
<namePart type="family">Su</namePart>
<role>
<roleTerm authority="marcrelator" type="text">author</roleTerm>
</role>
</name>
<originInfo>
<dateIssued>2026-10</dateIssued>
</originInfo>
<typeOfResource>text</typeOfResource>
<relatedItem type="host">
<titleInfo>
<title>Findings of the Association for Computational Linguistics: EMNLP 2026</title>
</titleInfo>
<name type="personal">
<namePart type="given">Hung-Yi</namePart>
<namePart type="family">Lee</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Sunipa</namePart>
<namePart type="family">Dev</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Jessy</namePart>
<namePart type="family">Li</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Desmond</namePart>
<namePart type="family">Elliott</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<originInfo>
<publisher>Association for Computational Linguistics</publisher>
<place>
<placeTerm type="text">Budapest, Hungary</placeTerm>
</place>
</originInfo>
<genre authority="marcgt">conference publication</genre>
<identifier type="isbn">979-8-89176-462-0</identifier>
</relatedItem>
<abstract>We present PEAM, a Parametric Embodied Agent Memory framework in Minecraft that transforms agent memory from inference-time retrieval into parameter-resident skills internalized through experience. PEAM pairs a slow deliberative LLM for open-ended reasoning with a fast parametric module for reflexive execution of consolidated skills. The fast module is a multimodal Mixture-of-Experts LoRA architecture with per-category physically isolated adapters, enabling parameter-level continual learning with structural resistance to cross- category forgetting. We treat failure as a first-class training signal: failure–correction trajectory pairs are internalized through a joint behavioral-cloning and contrastive objective, so the agent learns not only what succeeds but also how corrected actions differ from failed ones. To govern consolidation, PEAM introduces a parameterization-worthiness score for deciding which experience should be internalized, and a scale-free self-triggered consolidation mechanism for deciding when to internalize without task-specific hand-tuned thresholds, making the agent self-evolving as the trigger transfers across task distributions without re-tuning. Experiments in Minecraft show that PEAM improves long-horizon task performance, mitigates forgetting on previously consolidated skills, and improves parametric-versus-retrieval efficiency over retrieval-based embodied agents and parametric memory variants.</abstract>
<identifier type="citekey">guo-etal-2026-peam</identifier>
<location>
<url>https://aclanthology.org/2026.findings-emnlp.1326/</url>
</location>
<part>
<date>2026-10</date>
<extent unit="page">
<start>28111</start>
<end>28124</end>
</extent>
</part>
</mods>
</modsCollection>
%0 Conference Proceedings
%T PEAM: Parametric Embodied Agent Memory for Continual Skill Learning via Internalization of Experience in Minecraft
%A Guo, Yuchen
%A Gong, Junli
%A Wang, Weicheng
%A Cai, Hongmin
%A Cheung, Yiu-ming
%A Su, Weifeng
%Y Lee, Hung-Yi
%Y Dev, Sunipa
%Y Li, Jessy
%Y Elliott, Desmond
%S Findings of the Association for Computational Linguistics: EMNLP 2026
%D 2026
%8 October
%I Association for Computational Linguistics
%C Budapest, Hungary
%@ 979-8-89176-462-0
%F guo-etal-2026-peam
%X We present PEAM, a Parametric Embodied Agent Memory framework in Minecraft that transforms agent memory from inference-time retrieval into parameter-resident skills internalized through experience. PEAM pairs a slow deliberative LLM for open-ended reasoning with a fast parametric module for reflexive execution of consolidated skills. The fast module is a multimodal Mixture-of-Experts LoRA architecture with per-category physically isolated adapters, enabling parameter-level continual learning with structural resistance to cross- category forgetting. We treat failure as a first-class training signal: failure–correction trajectory pairs are internalized through a joint behavioral-cloning and contrastive objective, so the agent learns not only what succeeds but also how corrected actions differ from failed ones. To govern consolidation, PEAM introduces a parameterization-worthiness score for deciding which experience should be internalized, and a scale-free self-triggered consolidation mechanism for deciding when to internalize without task-specific hand-tuned thresholds, making the agent self-evolving as the trigger transfers across task distributions without re-tuning. Experiments in Minecraft show that PEAM improves long-horizon task performance, mitigates forgetting on previously consolidated skills, and improves parametric-versus-retrieval efficiency over retrieval-based embodied agents and parametric memory variants.
%U https://aclanthology.org/2026.findings-emnlp.1326/
%P 28111-28124
Markdown (Informal)
[PEAM: Parametric Embodied Agent Memory for Continual Skill Learning via Internalization of Experience in Minecraft](https://aclanthology.org/2026.findings-emnlp.1326/) (Guo et al., Findings 2026)
ACL