Adapting SCoRe to Single-Player Dialogue Games: Initial Experiments on PLAYPEN

Neda Foroutan, Valhari Meshram


Abstract
Large Language Models (LLMs) are increasingly deployed as autonomous agents that solve tasks through multi-step interactions. However, most post-training methods are designed for single-turn reasoning or instruction-following tasks and provide limited supervision for long-horizon conversational decision making. In this work, we investigate whether Self-Correction via Reinforcement Learning (SCoRe), originally proposed for single-step mathematical reasoning and code generation, can improve agentic performance in multi-turn dialogue games. We adapt SCoRe to the PLAYPEN benchmark by fine-tuning Qwen3.5-9B on five single-player dialogue games using interaction-level rewards and iterative self-correction. Experimental results show that the resulting model substantially improves performance on the trained single-player games and further generalizes to unseen multi-player dialogue games, increasing the overall ClemScore from 41.18 to 43.31. Although a slight decrease is observed on the aggregate StatScore, the model largely retains its general language understanding and reasoning capabilities. These findings demonstrate that self-correction reinforcement learning is an effective approach for improving long-horizon conversational agent behavior beyond single-step reasoning tasks.
Anthology ID:
2026.lmplayschool-1.11
Volume:
The Proceedings of Improving Language Models through Learning from Dialogue Game Interaction
Month:
October
Year:
2026
Address:
Budapest, Hungary
Editors:
Alessandro Suglia, Mario Giulianelli, David Schlangen, Raffaella Bernardi, Raquel Fernández, Sherzod Hakimov, Sabrina McCallum, Davide Mazzaccara, Dieu-Thu Le, Oliver Lemon, Alexander Koller
Venues:
LM Playschool | WS
SIG:
Publisher:
Association for Computational Linguistics
Note:
Pages:
132–139
Language:
URL:
https://aclanthology.org/2026.lmplayschool-1.11/
DOI:
Bibkey:
Cite (ACL):
Neda Foroutan and Valhari Meshram. 2026. Adapting SCoRe to Single-Player Dialogue Games: Initial Experiments on PLAYPEN. In The Proceedings of Improving Language Models through Learning from Dialogue Game Interaction, pages 132–139, Budapest, Hungary. Association for Computational Linguistics.
Cite (Informal):
Adapting SCoRe to Single-Player Dialogue Games: Initial Experiments on PLAYPEN (Foroutan & Meshram, LM Playschool 2026)
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PDF:
https://aclanthology.org/2026.lmplayschool-1.11.pdf