@inproceedings{kostoulas-etal-2010-playmancer,
title = "The {P}lay{M}ancer Database: A Multimodal Affect Database in Support of Research and Development Activities in Serious Game Environment",
author = "Kostoulas, Theodoros and
Kocsis, Otilia and
Ganchev, Todor and
Fern{\'a}ndez-Aranda, Fernando and
Santamar{\'\i}a, Juan J. and
Jim{\'e}nez-Murcia, Susana and
Moussa, Maher Ben and
Magnenat-Thalmann, Nadia and
Fakotakis, Nikos",
editor = "Calzolari, Nicoletta and
Choukri, Khalid and
Maegaard, Bente and
Mariani, Joseph and
Odijk, Jan and
Piperidis, Stelios and
Rosner, Mike and
Tapias, Daniel",
booktitle = "Proceedings of the Seventh International Conference on Language Resources and Evaluation ({LREC}'10)",
month = may,
year = "2010",
address = "Valletta, Malta",
publisher = "European Language Resources Association (ELRA)",
url = "http://www.lrec-conf.org/proceedings/lrec2010/pdf/619_Paper.pdf",
abstract = "The present paper reports on a recent effort that resulted in the establishment of a unique multimodal affect database, referred to as the PlayMancer database. This database was created in support of the research and development activities, taking place within the PlayMancer project, which aim at the development of a serious game environment in support of treatment of patients with behavioural and addictive disorders, such as eating disorders and gambling addictions. Specifically, for the purpose of data collection, we designed and implemented a pilot trial with healthy test subjects. Speech, video and bio-signals (pulse-rate, SpO2) were captured synchronously, during the interaction of healthy people with a number of video games. The collected data were annotated by the test subjects (self-annotation), targeting proper interpretation of the underlying affective states. The broad-shouldered design of the PlayMancer database allows its use for the needs of research on multimodal affect-emotion recognition and multimodal human-computer interaction in serious games environment.",
}
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<abstract>The present paper reports on a recent effort that resulted in the establishment of a unique multimodal affect database, referred to as the PlayMancer database. This database was created in support of the research and development activities, taking place within the PlayMancer project, which aim at the development of a serious game environment in support of treatment of patients with behavioural and addictive disorders, such as eating disorders and gambling addictions. Specifically, for the purpose of data collection, we designed and implemented a pilot trial with healthy test subjects. Speech, video and bio-signals (pulse-rate, SpO2) were captured synchronously, during the interaction of healthy people with a number of video games. The collected data were annotated by the test subjects (self-annotation), targeting proper interpretation of the underlying affective states. The broad-shouldered design of the PlayMancer database allows its use for the needs of research on multimodal affect-emotion recognition and multimodal human-computer interaction in serious games environment.</abstract>
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%0 Conference Proceedings
%T The PlayMancer Database: A Multimodal Affect Database in Support of Research and Development Activities in Serious Game Environment
%A Kostoulas, Theodoros
%A Kocsis, Otilia
%A Ganchev, Todor
%A Fernández-Aranda, Fernando
%A Santamaría, Juan J.
%A Jiménez-Murcia, Susana
%A Moussa, Maher Ben
%A Magnenat-Thalmann, Nadia
%A Fakotakis, Nikos
%Y Calzolari, Nicoletta
%Y Choukri, Khalid
%Y Maegaard, Bente
%Y Mariani, Joseph
%Y Odijk, Jan
%Y Piperidis, Stelios
%Y Rosner, Mike
%Y Tapias, Daniel
%S Proceedings of the Seventh International Conference on Language Resources and Evaluation (LREC’10)
%D 2010
%8 May
%I European Language Resources Association (ELRA)
%C Valletta, Malta
%F kostoulas-etal-2010-playmancer
%X The present paper reports on a recent effort that resulted in the establishment of a unique multimodal affect database, referred to as the PlayMancer database. This database was created in support of the research and development activities, taking place within the PlayMancer project, which aim at the development of a serious game environment in support of treatment of patients with behavioural and addictive disorders, such as eating disorders and gambling addictions. Specifically, for the purpose of data collection, we designed and implemented a pilot trial with healthy test subjects. Speech, video and bio-signals (pulse-rate, SpO2) were captured synchronously, during the interaction of healthy people with a number of video games. The collected data were annotated by the test subjects (self-annotation), targeting proper interpretation of the underlying affective states. The broad-shouldered design of the PlayMancer database allows its use for the needs of research on multimodal affect-emotion recognition and multimodal human-computer interaction in serious games environment.
%U http://www.lrec-conf.org/proceedings/lrec2010/pdf/619_Paper.pdf
Markdown (Informal)
[The PlayMancer Database: A Multimodal Affect Database in Support of Research and Development Activities in Serious Game Environment](http://www.lrec-conf.org/proceedings/lrec2010/pdf/619_Paper.pdf) (Kostoulas et al., LREC 2010)
ACL
- Theodoros Kostoulas, Otilia Kocsis, Todor Ganchev, Fernando Fernández-Aranda, Juan J. Santamaría, Susana Jiménez-Murcia, Maher Ben Moussa, Nadia Magnenat-Thalmann, and Nikos Fakotakis. 2010. The PlayMancer Database: A Multimodal Affect Database in Support of Research and Development Activities in Serious Game Environment. In Proceedings of the Seventh International Conference on Language Resources and Evaluation (LREC'10), Valletta, Malta. European Language Resources Association (ELRA).