@inproceedings{nguyen-kipp-2010-annotation,
    title = "Annotation of Human Gesture using 3{D} Skeleton Controls",
    author = "Nguyen, Quan  and
      Kipp, Michael",
    editor = "Calzolari, Nicoletta  and
      Choukri, Khalid  and
      Maegaard, Bente  and
      Mariani, Joseph  and
      Odijk, Jan  and
      Piperidis, Stelios  and
      Rosner, Mike  and
      Tapias, Daniel",
    booktitle = "Proceedings of the Seventh International Conference on Language Resources and Evaluation ({LREC}'10)",
    month = may,
    year = "2010",
    address = "Valletta, Malta",
    publisher = "European Language Resources Association (ELRA)",
    url = "https://aclanthology.org/L10-1643/",
    abstract = "The manual transcription of human gesture behavior from video for linguistic analysis is a work-intensive process that results in a rather coarse description of the original motion. We present a novel approach for transcribing gestural movements: by overlaying an articulated 3D skeleton onto the video frame(s) the human coder can replicate original motions on a pose-by-pose basis by manipulating the skeleton. Our tool is integrated in the ANVIL tool so that both symbolic interval data and 3D pose data can be entered in a single tool. Our method allows a relatively quick annotation of human poses which has been validated in a user study. The resulting data are precise enough to create animations that match the original speaker's motion which can be validated with a realtime viewer. The tool can be applied for a variety of research topics in the areas of conversational analysis, gesture studies and intelligent virtual agents."
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        <title>Annotation of Human Gesture using 3D Skeleton Controls</title>
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        <namePart type="given">Quan</namePart>
        <namePart type="family">Nguyen</namePart>
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        <namePart type="given">Michael</namePart>
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            <title>Proceedings of the Seventh International Conference on Language Resources and Evaluation (LREC’10)</title>
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    <abstract>The manual transcription of human gesture behavior from video for linguistic analysis is a work-intensive process that results in a rather coarse description of the original motion. We present a novel approach for transcribing gestural movements: by overlaying an articulated 3D skeleton onto the video frame(s) the human coder can replicate original motions on a pose-by-pose basis by manipulating the skeleton. Our tool is integrated in the ANVIL tool so that both symbolic interval data and 3D pose data can be entered in a single tool. Our method allows a relatively quick annotation of human poses which has been validated in a user study. The resulting data are precise enough to create animations that match the original speaker’s motion which can be validated with a realtime viewer. The tool can be applied for a variety of research topics in the areas of conversational analysis, gesture studies and intelligent virtual agents.</abstract>
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%0 Conference Proceedings
%T Annotation of Human Gesture using 3D Skeleton Controls
%A Nguyen, Quan
%A Kipp, Michael
%Y Calzolari, Nicoletta
%Y Choukri, Khalid
%Y Maegaard, Bente
%Y Mariani, Joseph
%Y Odijk, Jan
%Y Piperidis, Stelios
%Y Rosner, Mike
%Y Tapias, Daniel
%S Proceedings of the Seventh International Conference on Language Resources and Evaluation (LREC’10)
%D 2010
%8 May
%I European Language Resources Association (ELRA)
%C Valletta, Malta
%F nguyen-kipp-2010-annotation
%X The manual transcription of human gesture behavior from video for linguistic analysis is a work-intensive process that results in a rather coarse description of the original motion. We present a novel approach for transcribing gestural movements: by overlaying an articulated 3D skeleton onto the video frame(s) the human coder can replicate original motions on a pose-by-pose basis by manipulating the skeleton. Our tool is integrated in the ANVIL tool so that both symbolic interval data and 3D pose data can be entered in a single tool. Our method allows a relatively quick annotation of human poses which has been validated in a user study. The resulting data are precise enough to create animations that match the original speaker’s motion which can be validated with a realtime viewer. The tool can be applied for a variety of research topics in the areas of conversational analysis, gesture studies and intelligent virtual agents.
%U https://aclanthology.org/L10-1643/
Markdown (Informal)
[Annotation of Human Gesture using 3D Skeleton Controls](https://aclanthology.org/L10-1643/) (Nguyen & Kipp, LREC 2010)
ACL