@inproceedings{leuski-etal-2012-blademistress,
title = "The {B}lade{M}istress Corpus: From Talk to Action in Virtual Worlds",
author = "Leuski, Anton and
Eickhoff, Carsten and
Ganis, James and
Lavrenko, Victor",
editor = "Calzolari, Nicoletta and
Choukri, Khalid and
Declerck, Thierry and
Do{\u{g}}an, Mehmet U{\u{g}}ur and
Maegaard, Bente and
Mariani, Joseph and
Moreno, Asuncion and
Odijk, Jan and
Piperidis, Stelios",
booktitle = "Proceedings of the Eighth International Conference on Language Resources and Evaluation ({LREC}'12)",
month = may,
year = "2012",
address = "Istanbul, Turkey",
publisher = "European Language Resources Association (ELRA)",
url = "http://www.lrec-conf.org/proceedings/lrec2012/pdf/206_Paper.pdf",
pages = "4060--4067",
abstract = "Virtual Worlds (VW) are online environments where people come together to interact and perform various tasks. The chat transcripts of interactions in VWs pose unique opportunities and challenges for language analysis: Firstly, the language of the transcripts is very brief, informal, and task-oriented. Secondly, in addition to chat, a VW system records users' in-world activities. Such a record could allow us to analyze how the language of interactions is linked to the users actions. For example, we can make the language analysis of the users dialogues more effective by taking into account the context of the corresponding action or we can predict or detect users actions by analyzing the content of conversations. Thirdly, a joined analysis of both the language and the actions would empower us to build effective modes of the users and their behavior. In this paper we present a corpus constructed from logs from an online multiplayer game BladeMistress. We describe the original logs, annotations that we created on the data, and summarize some of the experiments.",
}
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<abstract>Virtual Worlds (VW) are online environments where people come together to interact and perform various tasks. The chat transcripts of interactions in VWs pose unique opportunities and challenges for language analysis: Firstly, the language of the transcripts is very brief, informal, and task-oriented. Secondly, in addition to chat, a VW system records users’ in-world activities. Such a record could allow us to analyze how the language of interactions is linked to the users actions. For example, we can make the language analysis of the users dialogues more effective by taking into account the context of the corresponding action or we can predict or detect users actions by analyzing the content of conversations. Thirdly, a joined analysis of both the language and the actions would empower us to build effective modes of the users and their behavior. In this paper we present a corpus constructed from logs from an online multiplayer game BladeMistress. We describe the original logs, annotations that we created on the data, and summarize some of the experiments.</abstract>
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%0 Conference Proceedings
%T The BladeMistress Corpus: From Talk to Action in Virtual Worlds
%A Leuski, Anton
%A Eickhoff, Carsten
%A Ganis, James
%A Lavrenko, Victor
%Y Calzolari, Nicoletta
%Y Choukri, Khalid
%Y Declerck, Thierry
%Y Doğan, Mehmet Uğur
%Y Maegaard, Bente
%Y Mariani, Joseph
%Y Moreno, Asuncion
%Y Odijk, Jan
%Y Piperidis, Stelios
%S Proceedings of the Eighth International Conference on Language Resources and Evaluation (LREC’12)
%D 2012
%8 May
%I European Language Resources Association (ELRA)
%C Istanbul, Turkey
%F leuski-etal-2012-blademistress
%X Virtual Worlds (VW) are online environments where people come together to interact and perform various tasks. The chat transcripts of interactions in VWs pose unique opportunities and challenges for language analysis: Firstly, the language of the transcripts is very brief, informal, and task-oriented. Secondly, in addition to chat, a VW system records users’ in-world activities. Such a record could allow us to analyze how the language of interactions is linked to the users actions. For example, we can make the language analysis of the users dialogues more effective by taking into account the context of the corresponding action or we can predict or detect users actions by analyzing the content of conversations. Thirdly, a joined analysis of both the language and the actions would empower us to build effective modes of the users and their behavior. In this paper we present a corpus constructed from logs from an online multiplayer game BladeMistress. We describe the original logs, annotations that we created on the data, and summarize some of the experiments.
%U http://www.lrec-conf.org/proceedings/lrec2012/pdf/206_Paper.pdf
%P 4060-4067
Markdown (Informal)
[The BladeMistress Corpus: From Talk to Action in Virtual Worlds](http://www.lrec-conf.org/proceedings/lrec2012/pdf/206_Paper.pdf) (Leuski et al., LREC 2012)
ACL
- Anton Leuski, Carsten Eickhoff, James Ganis, and Victor Lavrenko. 2012. The BladeMistress Corpus: From Talk to Action in Virtual Worlds. In Proceedings of the Eighth International Conference on Language Resources and Evaluation (LREC'12), pages 4060–4067, Istanbul, Turkey. European Language Resources Association (ELRA).