@inproceedings{rodrigues-rytting-2012-typing,
title = "Typing Race Games as a Method to Create Spelling Error Corpora",
author = "Rodrigues, Paul and
Rytting, C. Anton",
editor = "Calzolari, Nicoletta and
Choukri, Khalid and
Declerck, Thierry and
Do{\u{g}}an, Mehmet U{\u{g}}ur and
Maegaard, Bente and
Mariani, Joseph and
Moreno, Asuncion and
Odijk, Jan and
Piperidis, Stelios",
booktitle = "Proceedings of the Eighth International Conference on Language Resources and Evaluation ({LREC}'12)",
month = may,
year = "2012",
address = "Istanbul, Turkey",
publisher = "European Language Resources Association (ELRA)",
url = "http://www.lrec-conf.org/proceedings/lrec2012/pdf/559_Paper.pdf",
pages = "3019--3024",
abstract = "This paper presents a method to elicit spelling error corpora using an online typing race game. After being tested for their native language, English-native participants were instructed to retype stimuli as quickly and as accurately as they could. The participants were informed that the system was keeping a score based on accuracy and speed, and that a high score would result in a position on a public scoreboard. Words were presented on the screen one at a time from a queue, and the queue was advanced by pressing the ENTER key following the stimulus. Responses were recorded and compared to the original stimuli. Responses that differed from the stimuli were considered a typographical or spelling error, and added to an error corpus. Collecting a corpus using a game offers several unique benefits. 1) A game attracts engaged participants, quickly. 2) The web-based delivery reduces the cost and decreases the time and effort of collecting the corpus. 3) Participants have fun. Spelling error corpora have been difficult and expensive to obtain for many languages and this research was performed to fill this gap. In order to evaluate the methodology, we compare our game data against three existing spelling corpora for English.",
}
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<abstract>This paper presents a method to elicit spelling error corpora using an online typing race game. After being tested for their native language, English-native participants were instructed to retype stimuli as quickly and as accurately as they could. The participants were informed that the system was keeping a score based on accuracy and speed, and that a high score would result in a position on a public scoreboard. Words were presented on the screen one at a time from a queue, and the queue was advanced by pressing the ENTER key following the stimulus. Responses were recorded and compared to the original stimuli. Responses that differed from the stimuli were considered a typographical or spelling error, and added to an error corpus. Collecting a corpus using a game offers several unique benefits. 1) A game attracts engaged participants, quickly. 2) The web-based delivery reduces the cost and decreases the time and effort of collecting the corpus. 3) Participants have fun. Spelling error corpora have been difficult and expensive to obtain for many languages and this research was performed to fill this gap. In order to evaluate the methodology, we compare our game data against three existing spelling corpora for English.</abstract>
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%0 Conference Proceedings
%T Typing Race Games as a Method to Create Spelling Error Corpora
%A Rodrigues, Paul
%A Rytting, C. Anton
%Y Calzolari, Nicoletta
%Y Choukri, Khalid
%Y Declerck, Thierry
%Y Doğan, Mehmet Uğur
%Y Maegaard, Bente
%Y Mariani, Joseph
%Y Moreno, Asuncion
%Y Odijk, Jan
%Y Piperidis, Stelios
%S Proceedings of the Eighth International Conference on Language Resources and Evaluation (LREC’12)
%D 2012
%8 May
%I European Language Resources Association (ELRA)
%C Istanbul, Turkey
%F rodrigues-rytting-2012-typing
%X This paper presents a method to elicit spelling error corpora using an online typing race game. After being tested for their native language, English-native participants were instructed to retype stimuli as quickly and as accurately as they could. The participants were informed that the system was keeping a score based on accuracy and speed, and that a high score would result in a position on a public scoreboard. Words were presented on the screen one at a time from a queue, and the queue was advanced by pressing the ENTER key following the stimulus. Responses were recorded and compared to the original stimuli. Responses that differed from the stimuli were considered a typographical or spelling error, and added to an error corpus. Collecting a corpus using a game offers several unique benefits. 1) A game attracts engaged participants, quickly. 2) The web-based delivery reduces the cost and decreases the time and effort of collecting the corpus. 3) Participants have fun. Spelling error corpora have been difficult and expensive to obtain for many languages and this research was performed to fill this gap. In order to evaluate the methodology, we compare our game data against three existing spelling corpora for English.
%U http://www.lrec-conf.org/proceedings/lrec2012/pdf/559_Paper.pdf
%P 3019-3024
Markdown (Informal)
[Typing Race Games as a Method to Create Spelling Error Corpora](http://www.lrec-conf.org/proceedings/lrec2012/pdf/559_Paper.pdf) (Rodrigues & Rytting, LREC 2012)
ACL