@inproceedings{corrales-astorgano-etal-2016-use,
title = "On the Use of a Serious Game for Recording a Speech Corpus of People with Intellectual Disabilities",
author = "Corrales-Astorgano, Mario and
Escudero-Mancebo, David and
Guti{\'e}rrez-Gonz{\'a}lez, Yurena and
Flores-Lucas, Valle and
Gonz{\'a}lez-Ferreras, C{\'e}sar and
Carde{\~n}oso-Payo, Valent{\'\i}n",
editor = "Calzolari, Nicoletta and
Choukri, Khalid and
Declerck, Thierry and
Goggi, Sara and
Grobelnik, Marko and
Maegaard, Bente and
Mariani, Joseph and
Mazo, Helene and
Moreno, Asuncion and
Odijk, Jan and
Piperidis, Stelios",
booktitle = "Proceedings of the Tenth International Conference on Language Resources and Evaluation ({LREC}'16)",
month = may,
year = "2016",
address = "Portoro{\v{z}}, Slovenia",
publisher = "European Language Resources Association (ELRA)",
url = "https://aclanthology.org/L16-1332",
pages = "2094--2099",
abstract = "This paper describes the recording of a speech corpus focused on prosody of people with intellectual disabilities. To do this, a video game is used with the aim of improving the user{'}s motivation. Moreover, the player{'}s profiles and the sentences recorded during the game sessions are described. With the purpose of identifying the main prosodic troubles of people with intellectual disabilities, some prosodic features are extracted from recordings, like fundamental frequency, energy and pauses. After that, a comparison is made between the recordings of people with intellectual disabilities and people without intellectual disabilities. This comparison shows that pauses are the best discriminative feature between these groups. To check this, a study has been done using machine learning techniques, with a classification rate superior to 80{\%}.",
}
<?xml version="1.0" encoding="UTF-8"?>
<modsCollection xmlns="http://www.loc.gov/mods/v3">
<mods ID="corrales-astorgano-etal-2016-use">
<titleInfo>
<title>On the Use of a Serious Game for Recording a Speech Corpus of People with Intellectual Disabilities</title>
</titleInfo>
<name type="personal">
<namePart type="given">Mario</namePart>
<namePart type="family">Corrales-Astorgano</namePart>
<role>
<roleTerm authority="marcrelator" type="text">author</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">David</namePart>
<namePart type="family">Escudero-Mancebo</namePart>
<role>
<roleTerm authority="marcrelator" type="text">author</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Yurena</namePart>
<namePart type="family">Gutiérrez-González</namePart>
<role>
<roleTerm authority="marcrelator" type="text">author</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Valle</namePart>
<namePart type="family">Flores-Lucas</namePart>
<role>
<roleTerm authority="marcrelator" type="text">author</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">César</namePart>
<namePart type="family">González-Ferreras</namePart>
<role>
<roleTerm authority="marcrelator" type="text">author</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Valentín</namePart>
<namePart type="family">Cardeñoso-Payo</namePart>
<role>
<roleTerm authority="marcrelator" type="text">author</roleTerm>
</role>
</name>
<originInfo>
<dateIssued>2016-05</dateIssued>
</originInfo>
<typeOfResource>text</typeOfResource>
<relatedItem type="host">
<titleInfo>
<title>Proceedings of the Tenth International Conference on Language Resources and Evaluation (LREC’16)</title>
</titleInfo>
<name type="personal">
<namePart type="given">Nicoletta</namePart>
<namePart type="family">Calzolari</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Khalid</namePart>
<namePart type="family">Choukri</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Thierry</namePart>
<namePart type="family">Declerck</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Sara</namePart>
<namePart type="family">Goggi</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Marko</namePart>
<namePart type="family">Grobelnik</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Bente</namePart>
<namePart type="family">Maegaard</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Joseph</namePart>
<namePart type="family">Mariani</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Helene</namePart>
<namePart type="family">Mazo</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Asuncion</namePart>
<namePart type="family">Moreno</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Jan</namePart>
<namePart type="family">Odijk</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<name type="personal">
<namePart type="given">Stelios</namePart>
<namePart type="family">Piperidis</namePart>
<role>
<roleTerm authority="marcrelator" type="text">editor</roleTerm>
</role>
</name>
<originInfo>
<publisher>European Language Resources Association (ELRA)</publisher>
<place>
<placeTerm type="text">Portorož, Slovenia</placeTerm>
</place>
</originInfo>
<genre authority="marcgt">conference publication</genre>
</relatedItem>
<abstract>This paper describes the recording of a speech corpus focused on prosody of people with intellectual disabilities. To do this, a video game is used with the aim of improving the user’s motivation. Moreover, the player’s profiles and the sentences recorded during the game sessions are described. With the purpose of identifying the main prosodic troubles of people with intellectual disabilities, some prosodic features are extracted from recordings, like fundamental frequency, energy and pauses. After that, a comparison is made between the recordings of people with intellectual disabilities and people without intellectual disabilities. This comparison shows that pauses are the best discriminative feature between these groups. To check this, a study has been done using machine learning techniques, with a classification rate superior to 80%.</abstract>
<identifier type="citekey">corrales-astorgano-etal-2016-use</identifier>
<location>
<url>https://aclanthology.org/L16-1332</url>
</location>
<part>
<date>2016-05</date>
<extent unit="page">
<start>2094</start>
<end>2099</end>
</extent>
</part>
</mods>
</modsCollection>
%0 Conference Proceedings
%T On the Use of a Serious Game for Recording a Speech Corpus of People with Intellectual Disabilities
%A Corrales-Astorgano, Mario
%A Escudero-Mancebo, David
%A Gutiérrez-González, Yurena
%A Flores-Lucas, Valle
%A González-Ferreras, César
%A Cardeñoso-Payo, Valentín
%Y Calzolari, Nicoletta
%Y Choukri, Khalid
%Y Declerck, Thierry
%Y Goggi, Sara
%Y Grobelnik, Marko
%Y Maegaard, Bente
%Y Mariani, Joseph
%Y Mazo, Helene
%Y Moreno, Asuncion
%Y Odijk, Jan
%Y Piperidis, Stelios
%S Proceedings of the Tenth International Conference on Language Resources and Evaluation (LREC’16)
%D 2016
%8 May
%I European Language Resources Association (ELRA)
%C Portorož, Slovenia
%F corrales-astorgano-etal-2016-use
%X This paper describes the recording of a speech corpus focused on prosody of people with intellectual disabilities. To do this, a video game is used with the aim of improving the user’s motivation. Moreover, the player’s profiles and the sentences recorded during the game sessions are described. With the purpose of identifying the main prosodic troubles of people with intellectual disabilities, some prosodic features are extracted from recordings, like fundamental frequency, energy and pauses. After that, a comparison is made between the recordings of people with intellectual disabilities and people without intellectual disabilities. This comparison shows that pauses are the best discriminative feature between these groups. To check this, a study has been done using machine learning techniques, with a classification rate superior to 80%.
%U https://aclanthology.org/L16-1332
%P 2094-2099
Markdown (Informal)
[On the Use of a Serious Game for Recording a Speech Corpus of People with Intellectual Disabilities](https://aclanthology.org/L16-1332) (Corrales-Astorgano et al., LREC 2016)
ACL