@inproceedings{goldfarb-tarrant-etal-2019-plan,
title = "Plan, Write, and Revise: an Interactive System for Open-Domain Story Generation",
author = "Goldfarb-Tarrant, Seraphina and
Feng, Haining and
Peng, Nanyun",
editor = "Ammar, Waleed and
Louis, Annie and
Mostafazadeh, Nasrin",
booktitle = "Proceedings of the 2019 Conference of the North {A}merican Chapter of the Association for Computational Linguistics (Demonstrations)",
month = jun,
year = "2019",
address = "Minneapolis, Minnesota",
publisher = "Association for Computational Linguistics",
url = "https://aclanthology.org/N19-4016",
doi = "10.18653/v1/N19-4016",
pages = "89--97",
abstract = "Story composition is a challenging problem for machines and even for humans. We present a neural narrative generation system that interacts with humans to generate stories. Our system has different levels of human interaction, which enables us to understand at what stage of story-writing human collaboration is most productive, both to improving story quality and human engagement in the writing process. We compare different varieties of interaction in story-writing, story-planning, and diversity controls under time constraints, and show that increased types of human collaboration at both planning and writing stages results in a 10-50{\%} improvement in story quality as compared to less interactive baselines. We also show an accompanying increase in user engagement and satisfaction with stories as compared to our own less interactive systems and to previous turn-taking approaches to interaction. Finally, we find that humans tasked with collaboratively improving a particular characteristic of a story are in fact able to do so, which has implications for future uses of human-in-the-loop systems.",
}
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<abstract>Story composition is a challenging problem for machines and even for humans. We present a neural narrative generation system that interacts with humans to generate stories. Our system has different levels of human interaction, which enables us to understand at what stage of story-writing human collaboration is most productive, both to improving story quality and human engagement in the writing process. We compare different varieties of interaction in story-writing, story-planning, and diversity controls under time constraints, and show that increased types of human collaboration at both planning and writing stages results in a 10-50% improvement in story quality as compared to less interactive baselines. We also show an accompanying increase in user engagement and satisfaction with stories as compared to our own less interactive systems and to previous turn-taking approaches to interaction. Finally, we find that humans tasked with collaboratively improving a particular characteristic of a story are in fact able to do so, which has implications for future uses of human-in-the-loop systems.</abstract>
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%0 Conference Proceedings
%T Plan, Write, and Revise: an Interactive System for Open-Domain Story Generation
%A Goldfarb-Tarrant, Seraphina
%A Feng, Haining
%A Peng, Nanyun
%Y Ammar, Waleed
%Y Louis, Annie
%Y Mostafazadeh, Nasrin
%S Proceedings of the 2019 Conference of the North American Chapter of the Association for Computational Linguistics (Demonstrations)
%D 2019
%8 June
%I Association for Computational Linguistics
%C Minneapolis, Minnesota
%F goldfarb-tarrant-etal-2019-plan
%X Story composition is a challenging problem for machines and even for humans. We present a neural narrative generation system that interacts with humans to generate stories. Our system has different levels of human interaction, which enables us to understand at what stage of story-writing human collaboration is most productive, both to improving story quality and human engagement in the writing process. We compare different varieties of interaction in story-writing, story-planning, and diversity controls under time constraints, and show that increased types of human collaboration at both planning and writing stages results in a 10-50% improvement in story quality as compared to less interactive baselines. We also show an accompanying increase in user engagement and satisfaction with stories as compared to our own less interactive systems and to previous turn-taking approaches to interaction. Finally, we find that humans tasked with collaboratively improving a particular characteristic of a story are in fact able to do so, which has implications for future uses of human-in-the-loop systems.
%R 10.18653/v1/N19-4016
%U https://aclanthology.org/N19-4016
%U https://doi.org/10.18653/v1/N19-4016
%P 89-97
Markdown (Informal)
[Plan, Write, and Revise: an Interactive System for Open-Domain Story Generation](https://aclanthology.org/N19-4016) (Goldfarb-Tarrant et al., NAACL 2019)
ACL