@inproceedings{narayan-chen-etal-2019-collaborative,
title = "Collaborative Dialogue in {M}inecraft",
author = "Narayan-Chen, Anjali and
Jayannavar, Prashant and
Hockenmaier, Julia",
editor = "Korhonen, Anna and
Traum, David and
M{\`a}rquez, Llu{\'\i}s",
booktitle = "Proceedings of the 57th Annual Meeting of the Association for Computational Linguistics",
month = jul,
year = "2019",
address = "Florence, Italy",
publisher = "Association for Computational Linguistics",
url = "https://aclanthology.org/P19-1537",
doi = "10.18653/v1/P19-1537",
pages = "5405--5415",
abstract = "We wish to develop interactive agents that can communicate with humans to collaboratively solve tasks in grounded scenarios. Since computer games allow us to simulate such tasks without the need for physical robots, we define a Minecraft-based collaborative building task in which one player (A, the Architect) is shown a target structure and needs to instruct the other player (B, the Builder) to build this structure. Both players interact via a chat interface. A can observe B but cannot place blocks. We present the Minecraft Dialogue Corpus, a collection of 509 conversations and game logs. As a first step towards our goal of developing fully interactive agents for this task, we consider the subtask of Architect utterance generation, and show how challenging it is.",
}
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%0 Conference Proceedings
%T Collaborative Dialogue in Minecraft
%A Narayan-Chen, Anjali
%A Jayannavar, Prashant
%A Hockenmaier, Julia
%Y Korhonen, Anna
%Y Traum, David
%Y Màrquez, Lluís
%S Proceedings of the 57th Annual Meeting of the Association for Computational Linguistics
%D 2019
%8 July
%I Association for Computational Linguistics
%C Florence, Italy
%F narayan-chen-etal-2019-collaborative
%X We wish to develop interactive agents that can communicate with humans to collaboratively solve tasks in grounded scenarios. Since computer games allow us to simulate such tasks without the need for physical robots, we define a Minecraft-based collaborative building task in which one player (A, the Architect) is shown a target structure and needs to instruct the other player (B, the Builder) to build this structure. Both players interact via a chat interface. A can observe B but cannot place blocks. We present the Minecraft Dialogue Corpus, a collection of 509 conversations and game logs. As a first step towards our goal of developing fully interactive agents for this task, we consider the subtask of Architect utterance generation, and show how challenging it is.
%R 10.18653/v1/P19-1537
%U https://aclanthology.org/P19-1537
%U https://doi.org/10.18653/v1/P19-1537
%P 5405-5415
Markdown (Informal)
[Collaborative Dialogue in Minecraft](https://aclanthology.org/P19-1537) (Narayan-Chen et al., ACL 2019)
ACL
- Anjali Narayan-Chen, Prashant Jayannavar, and Julia Hockenmaier. 2019. Collaborative Dialogue in Minecraft. In Proceedings of the 57th Annual Meeting of the Association for Computational Linguistics, pages 5405–5415, Florence, Italy. Association for Computational Linguistics.