@inproceedings{otani-etal-2016-large,
title = "Large-Scale Acquisition of Commonsense Knowledge via a Quiz Game on a Dialogue System",
author = "Otani, Naoki and
Kawahara, Daisuke and
Kurohashi, Sadao and
Kaji, Nobuhiro and
Sassano, Manabu",
editor = "Choi, Key-Sun and
Unger, Christina and
Vossen, Piek and
Kim, Jin-Dong and
Kando, Noriko and
Ngonga Ngomo, Axel-Cyrille",
booktitle = "Proceedings of the Open Knowledge Base and Question Answering Workshop ({OKBQA} 2016)",
month = dec,
year = "2016",
address = "Osaka, Japan",
publisher = "The COLING 2016 Organizing Committee",
url = "https://aclanthology.org/W16-4402",
pages = "11--20",
abstract = "Commonsense knowledge is essential for fully understanding language in many situations. We acquire large-scale commonsense knowledge from humans using a game with a purpose (GWAP) developed on a smartphone spoken dialogue system. We transform the manual knowledge acquisition process into an enjoyable quiz game and have collected over 150,000 unique commonsense facts by gathering the data of more than 70,000 players over eight months. In this paper, we present a simple method for maintaining the quality of acquired knowledge and an empirical analysis of the knowledge acquisition process. To the best of our knowledge, this is the first work to collect large-scale knowledge via a GWAP on a widely-used spoken dialogue system.",
}
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<abstract>Commonsense knowledge is essential for fully understanding language in many situations. We acquire large-scale commonsense knowledge from humans using a game with a purpose (GWAP) developed on a smartphone spoken dialogue system. We transform the manual knowledge acquisition process into an enjoyable quiz game and have collected over 150,000 unique commonsense facts by gathering the data of more than 70,000 players over eight months. In this paper, we present a simple method for maintaining the quality of acquired knowledge and an empirical analysis of the knowledge acquisition process. To the best of our knowledge, this is the first work to collect large-scale knowledge via a GWAP on a widely-used spoken dialogue system.</abstract>
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%0 Conference Proceedings
%T Large-Scale Acquisition of Commonsense Knowledge via a Quiz Game on a Dialogue System
%A Otani, Naoki
%A Kawahara, Daisuke
%A Kurohashi, Sadao
%A Kaji, Nobuhiro
%A Sassano, Manabu
%Y Choi, Key-Sun
%Y Unger, Christina
%Y Vossen, Piek
%Y Kim, Jin-Dong
%Y Kando, Noriko
%Y Ngonga Ngomo, Axel-Cyrille
%S Proceedings of the Open Knowledge Base and Question Answering Workshop (OKBQA 2016)
%D 2016
%8 December
%I The COLING 2016 Organizing Committee
%C Osaka, Japan
%F otani-etal-2016-large
%X Commonsense knowledge is essential for fully understanding language in many situations. We acquire large-scale commonsense knowledge from humans using a game with a purpose (GWAP) developed on a smartphone spoken dialogue system. We transform the manual knowledge acquisition process into an enjoyable quiz game and have collected over 150,000 unique commonsense facts by gathering the data of more than 70,000 players over eight months. In this paper, we present a simple method for maintaining the quality of acquired knowledge and an empirical analysis of the knowledge acquisition process. To the best of our knowledge, this is the first work to collect large-scale knowledge via a GWAP on a widely-used spoken dialogue system.
%U https://aclanthology.org/W16-4402
%P 11-20
Markdown (Informal)
[Large-Scale Acquisition of Commonsense Knowledge via a Quiz Game on a Dialogue System](https://aclanthology.org/W16-4402) (Otani et al., 2016)
ACL