@inproceedings{tamari-etal-2019-playing,
title = "Playing by the Book: An Interactive Game Approach for Action Graph Extraction from Text",
author = "Tamari, Ronen and
Shindo, Hiroyuki and
Shahaf, Dafna and
Matsumoto, Yuji",
editor = "Nastase, Vivi and
Roth, Benjamin and
Dietz, Laura and
McCallum, Andrew",
booktitle = "Proceedings of the Workshop on Extracting Structured Knowledge from Scientific Publications",
month = jun,
year = "2019",
address = "Minneapolis, Minnesota",
publisher = "Association for Computational Linguistics",
url = "https://aclanthology.org/W19-2609",
doi = "10.18653/v1/W19-2609",
pages = "62--71",
abstract = "Understanding procedural text requires tracking entities, actions and effects as the narrative unfolds. We focus on the challenging real-world problem of action-graph extraction from materials science papers, where language is highly specialized and data annotation is expensive and scarce. We propose a novel approach, Text2Quest, where procedural text is interpreted as instructions for an interactive game. A learning agent completes the game by executing the procedure correctly in a text-based simulated lab environment. The framework can complement existing approaches and enables richer forms of learning compared to static texts. We discuss potential limitations and advantages of the approach, and release a prototype proof-of-concept, hoping to encourage research in this direction.",
}
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%0 Conference Proceedings
%T Playing by the Book: An Interactive Game Approach for Action Graph Extraction from Text
%A Tamari, Ronen
%A Shindo, Hiroyuki
%A Shahaf, Dafna
%A Matsumoto, Yuji
%Y Nastase, Vivi
%Y Roth, Benjamin
%Y Dietz, Laura
%Y McCallum, Andrew
%S Proceedings of the Workshop on Extracting Structured Knowledge from Scientific Publications
%D 2019
%8 June
%I Association for Computational Linguistics
%C Minneapolis, Minnesota
%F tamari-etal-2019-playing
%X Understanding procedural text requires tracking entities, actions and effects as the narrative unfolds. We focus on the challenging real-world problem of action-graph extraction from materials science papers, where language is highly specialized and data annotation is expensive and scarce. We propose a novel approach, Text2Quest, where procedural text is interpreted as instructions for an interactive game. A learning agent completes the game by executing the procedure correctly in a text-based simulated lab environment. The framework can complement existing approaches and enables richer forms of learning compared to static texts. We discuss potential limitations and advantages of the approach, and release a prototype proof-of-concept, hoping to encourage research in this direction.
%R 10.18653/v1/W19-2609
%U https://aclanthology.org/W19-2609
%U https://doi.org/10.18653/v1/W19-2609
%P 62-71
Markdown (Informal)
[Playing by the Book: An Interactive Game Approach for Action Graph Extraction from Text](https://aclanthology.org/W19-2609) (Tamari et al., NAACL 2019)
ACL