@inproceedings{stoop-etal-2019-detecting,
title = "Detecting harassment in real-time as conversations develop",
author = "Stoop, Wessel and
Kunneman, Florian and
van den Bosch, Antal and
Miller, Ben",
editor = "Roberts, Sarah T. and
Tetreault, Joel and
Prabhakaran, Vinodkumar and
Waseem, Zeerak",
booktitle = "Proceedings of the Third Workshop on Abusive Language Online",
month = aug,
year = "2019",
address = "Florence, Italy",
publisher = "Association for Computational Linguistics",
url = "https://aclanthology.org/W19-3503",
doi = "10.18653/v1/W19-3503",
pages = "19--24",
abstract = "We developed a machine-learning-based method to detect video game players that harass teammates or opponents in chat earlier in the conversation. This real-time technology would allow gaming companies to intervene during games, such as issue warnings or muting or banning a player. In a proof-of-concept experiment on League of Legends data we compute and visualize evaluation metrics for a machine learning classifier as conversations unfold, and observe that the optimal precision and recall of detecting toxic players at each moment in the conversation depends on the confidence threshold of the classifier: the threshold should start low, and increase as the conversation unfolds. How fast this sliding threshold should increase depends on the training set size.",
}
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<abstract>We developed a machine-learning-based method to detect video game players that harass teammates or opponents in chat earlier in the conversation. This real-time technology would allow gaming companies to intervene during games, such as issue warnings or muting or banning a player. In a proof-of-concept experiment on League of Legends data we compute and visualize evaluation metrics for a machine learning classifier as conversations unfold, and observe that the optimal precision and recall of detecting toxic players at each moment in the conversation depends on the confidence threshold of the classifier: the threshold should start low, and increase as the conversation unfolds. How fast this sliding threshold should increase depends on the training set size.</abstract>
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%0 Conference Proceedings
%T Detecting harassment in real-time as conversations develop
%A Stoop, Wessel
%A Kunneman, Florian
%A van den Bosch, Antal
%A Miller, Ben
%Y Roberts, Sarah T.
%Y Tetreault, Joel
%Y Prabhakaran, Vinodkumar
%Y Waseem, Zeerak
%S Proceedings of the Third Workshop on Abusive Language Online
%D 2019
%8 August
%I Association for Computational Linguistics
%C Florence, Italy
%F stoop-etal-2019-detecting
%X We developed a machine-learning-based method to detect video game players that harass teammates or opponents in chat earlier in the conversation. This real-time technology would allow gaming companies to intervene during games, such as issue warnings or muting or banning a player. In a proof-of-concept experiment on League of Legends data we compute and visualize evaluation metrics for a machine learning classifier as conversations unfold, and observe that the optimal precision and recall of detecting toxic players at each moment in the conversation depends on the confidence threshold of the classifier: the threshold should start low, and increase as the conversation unfolds. How fast this sliding threshold should increase depends on the training set size.
%R 10.18653/v1/W19-3503
%U https://aclanthology.org/W19-3503
%U https://doi.org/10.18653/v1/W19-3503
%P 19-24
Markdown (Informal)
[Detecting harassment in real-time as conversations develop](https://aclanthology.org/W19-3503) (Stoop et al., ALW 2019)
ACL