@inproceedings{hamalainen-honkela-2019-co,
title = "Co-Operation as an Asymmetric Form of Human-Computer Creativity. Case: Peace Machine",
author = {H{\"a}m{\"a}l{\"a}inen, Mika and
Honkela, Timo},
editor = "Chen, Yun-Nung and
Bedrax-Weiss, Tania and
Hakkani-Tur, Dilek and
Kumar, Anuj and
Lewis, Mike and
Luong, Thang-Minh and
Su, Pei-Hao and
Wen, Tsung-Hsien",
booktitle = "Proceedings of the First Workshop on NLP for Conversational AI",
month = aug,
year = "2019",
address = "Florence, Italy",
publisher = "Association for Computational Linguistics",
url = "https://aclanthology.org/W19-4105",
doi = "10.18653/v1/W19-4105",
pages = "42--50",
abstract = "This theoretical paper identifies a need for a definition of asymmetric co-creativity where creativity is expected from the computational agent but not from the human user. Our co-operative creativity framework takes into account that the computational agent has a message to convey in a co-operative fashion, which introduces a trade-off on how creative the computer can be. The requirements of co-operation are identified from an interdisciplinary point of view. We divide co-operative creativity in message creativity, contextual creativity and communicative creativity. Finally these notions are applied in the context of the Peace Machine system concept.",
}
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<abstract>This theoretical paper identifies a need for a definition of asymmetric co-creativity where creativity is expected from the computational agent but not from the human user. Our co-operative creativity framework takes into account that the computational agent has a message to convey in a co-operative fashion, which introduces a trade-off on how creative the computer can be. The requirements of co-operation are identified from an interdisciplinary point of view. We divide co-operative creativity in message creativity, contextual creativity and communicative creativity. Finally these notions are applied in the context of the Peace Machine system concept.</abstract>
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%0 Conference Proceedings
%T Co-Operation as an Asymmetric Form of Human-Computer Creativity. Case: Peace Machine
%A Hämäläinen, Mika
%A Honkela, Timo
%Y Chen, Yun-Nung
%Y Bedrax-Weiss, Tania
%Y Hakkani-Tur, Dilek
%Y Kumar, Anuj
%Y Lewis, Mike
%Y Luong, Thang-Minh
%Y Su, Pei-Hao
%Y Wen, Tsung-Hsien
%S Proceedings of the First Workshop on NLP for Conversational AI
%D 2019
%8 August
%I Association for Computational Linguistics
%C Florence, Italy
%F hamalainen-honkela-2019-co
%X This theoretical paper identifies a need for a definition of asymmetric co-creativity where creativity is expected from the computational agent but not from the human user. Our co-operative creativity framework takes into account that the computational agent has a message to convey in a co-operative fashion, which introduces a trade-off on how creative the computer can be. The requirements of co-operation are identified from an interdisciplinary point of view. We divide co-operative creativity in message creativity, contextual creativity and communicative creativity. Finally these notions are applied in the context of the Peace Machine system concept.
%R 10.18653/v1/W19-4105
%U https://aclanthology.org/W19-4105
%U https://doi.org/10.18653/v1/W19-4105
%P 42-50
Markdown (Informal)
[Co-Operation as an Asymmetric Form of Human-Computer Creativity. Case: Peace Machine](https://aclanthology.org/W19-4105) (Hämäläinen & Honkela, ACL 2019)
ACL