ViGGO: A Video Game Corpus for Data-To-Text Generation in Open-Domain Conversation

Juraj Juraska, Kevin Bowden, Marilyn Walker


Abstract
The uptake of deep learning in natural language generation (NLG) led to the release of both small and relatively large parallel corpora for training neural models. The existing data-to-text datasets are, however, aimed at task-oriented dialogue systems, and often thus limited in diversity and versatility. They are typically crowdsourced, with much of the noise left in them. Moreover, current neural NLG models do not take full advantage of large training data, and due to their strong generalizing properties produce sentences that look template-like regardless. We therefore present a new corpus of 7K samples, which (1) is clean despite being crowdsourced, (2) has utterances of 9 generalizable and conversational dialogue act types, making it more suitable for open-domain dialogue systems, and (3) explores the domain of video games, which is new to dialogue systems despite having excellent potential for supporting rich conversations.
Anthology ID:
W19-8623
Volume:
Proceedings of the 12th International Conference on Natural Language Generation
Month:
October–November
Year:
2019
Address:
Tokyo, Japan
Editors:
Kees van Deemter, Chenghua Lin, Hiroya Takamura
Venue:
INLG
SIG:
SIGGEN
Publisher:
Association for Computational Linguistics
Note:
Pages:
164–172
Language:
URL:
https://aclanthology.org/W19-8623
DOI:
10.18653/v1/W19-8623
Bibkey:
Cite (ACL):
Juraj Juraska, Kevin Bowden, and Marilyn Walker. 2019. ViGGO: A Video Game Corpus for Data-To-Text Generation in Open-Domain Conversation. In Proceedings of the 12th International Conference on Natural Language Generation, pages 164–172, Tokyo, Japan. Association for Computational Linguistics.
Cite (Informal):
ViGGO: A Video Game Corpus for Data-To-Text Generation in Open-Domain Conversation (Juraska et al., INLG 2019)
Copy Citation:
PDF:
https://aclanthology.org/W19-8623.pdf
Data
ViGGO