@inproceedings{panagiotopoulos-etal-2019-study,
title = "A Study on Game Review Summarization",
author = "Panagiotopoulos, George and
Giannakopoulos, George and
Liapis, Antonios",
editor = "Giannakopoulos, George",
booktitle = "Proceedings of the Workshop MultiLing 2019: Summarization Across Languages, Genres and Sources",
month = sep,
year = "2019",
address = "Varna, Bulgaria",
publisher = "INCOMA Ltd.",
url = "https://aclanthology.org/W19-8906",
doi = "10.26615/978-954-452-058-8_006",
pages = "35--43",
abstract = "Game reviews have constituted a unique means of interaction between players and companies for many years. The dynamics appearing through online publishing have significantly grown the number of comments per game, giving rise to very interesting communities. The growth has, in turn, led to a difficulty in dealing with the volume and varying quality of the comments as a source of information. This work studies whether and how game reviews can be summarized, based on the notions pre-existing in aspect-based summarization and sentiment analysis. The work provides suggested pipeline of analysis, also offering preliminary findings on whether aspects detected in a set of comments can be consistently evaluated by human users.",
}
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<abstract>Game reviews have constituted a unique means of interaction between players and companies for many years. The dynamics appearing through online publishing have significantly grown the number of comments per game, giving rise to very interesting communities. The growth has, in turn, led to a difficulty in dealing with the volume and varying quality of the comments as a source of information. This work studies whether and how game reviews can be summarized, based on the notions pre-existing in aspect-based summarization and sentiment analysis. The work provides suggested pipeline of analysis, also offering preliminary findings on whether aspects detected in a set of comments can be consistently evaluated by human users.</abstract>
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%0 Conference Proceedings
%T A Study on Game Review Summarization
%A Panagiotopoulos, George
%A Giannakopoulos, George
%A Liapis, Antonios
%Y Giannakopoulos, George
%S Proceedings of the Workshop MultiLing 2019: Summarization Across Languages, Genres and Sources
%D 2019
%8 September
%I INCOMA Ltd.
%C Varna, Bulgaria
%F panagiotopoulos-etal-2019-study
%X Game reviews have constituted a unique means of interaction between players and companies for many years. The dynamics appearing through online publishing have significantly grown the number of comments per game, giving rise to very interesting communities. The growth has, in turn, led to a difficulty in dealing with the volume and varying quality of the comments as a source of information. This work studies whether and how game reviews can be summarized, based on the notions pre-existing in aspect-based summarization and sentiment analysis. The work provides suggested pipeline of analysis, also offering preliminary findings on whether aspects detected in a set of comments can be consistently evaluated by human users.
%R 10.26615/978-954-452-058-8_006
%U https://aclanthology.org/W19-8906
%U https://doi.org/10.26615/978-954-452-058-8_006
%P 35-43
Markdown (Informal)
[A Study on Game Review Summarization](https://aclanthology.org/W19-8906) (Panagiotopoulos et al., RANLP 2019)
ACL
- George Panagiotopoulos, George Giannakopoulos, and Antonios Liapis. 2019. A Study on Game Review Summarization. In Proceedings of the Workshop MultiLing 2019: Summarization Across Languages, Genres and Sources, pages 35–43, Varna, Bulgaria. INCOMA Ltd..