Charlotte Lambert

Author directory

2026

Online communities develop distinct norms for content they collectively value, yet it remains unclear whether current language models can recognize locally valued contributions in context. We formalize this as community-conditioned preference prediction and introduce Vastu (Value-Aware Social Tuning), a benchmark of 75,000 Reddit comments from 15 communities spanning Gaming, Science, Q&A, Advice, and Politics. We evaluate four model families—prompted LLMs, LoRA-adapted SLMs, supervised encoders, and feature-based classifiers—across global, local, and context-conditioned settings. Our central finding is that parametric adaptation consistently outperforms prompting: supervised encoders reach 0.74 AUROC and fine-tuned SLMs 0.64–0.71, while the best prompted result is only 0.62. This gap is not merely quantitative—vanilla prompting yields over 80% false-negative rates, systematically discarding content communities actually value. Conversational context narrows but does not close this divide. Together, these results suggest that local preference recognition requires community-specific training signal, not just better prompting. Our work supports future research on community-aware reward modeling, feed curation, and positive moderation.
Developing interactive agents that can understand language, perceive their surroundings, and act within the physical world is a long-standing goal of AI research. The Minecraft Collaborative Building Task (MCBT) (Narayan-Chen, Jayannavar, and Hockenmaier, 2019), a two-player game in which an Architect (A) instructs a Builder (B) to construct a target structure in a simulated 3D Blocks World environment, offers a rich platform to work towards this goal. In this work, we focus on the Builder Action Prediction (BAP) subtask: predicting B’s actions in a multimodal game context (Jayannavar, Narayan-Chen, and Hockenmaier, 2020)—a challenging testbed for grounded instruction following, with limited training data. We holistically re-examine this task and introduce BAP v2 to address key challenges in evaluation, training data, and modeling. Specifically, we define an enhanced evaluation benchmark, featuring a cleaner test set and fairer, more insightful metrics that also reveal spatial reasoning as the primary performance bottleneck. To address data scarcity and to teach models basic spatial skills, we generate different types of synthetic MCBT data. We observe that current, LLM-based SOTA models trained on the human BAP dialogues fail on these simpler, synthetic BAP ones, but show that training models on this synthetic data improves their performance across the board. We also introduce a new SOTA model, Llama-CRAFTS, which leverages richer input representations, and achieves an F1 score of 53.0 on the BAP v2 task and strong performance on the synthetic data. While this result marks a notable 6 points improvement over previous work, it also underscores the task’s remaining difficulty, establishing BAP v2 as a fertile ground for future research, and providing a useful measure of the spatial capabilities of current text-only LLMs in such embodied tasks.