Gengze Zhou

Author directory

2026

Modern multimodal generative models can synthesize visually compelling images and videos, but it remains unclear whether this visual fluency reflects genuine reasoning: when prompted to generate a solution, can a model preserve the physical, logical, spatial, and temporal constraints a task requires, or does it merely produce plausible-looking media? To answer this question, we introduce MMGR (Multi-Modal Generative Reasoning Benchmark and Evaluation), a benchmark for evaluating generative reasoning across video, image, and language-based systems. MMGR covers 10 tasks from three domains (Abstract Reasoning, Embodied Navigation, and Physical Commonsense) and probes five reasoning abilities: Physical, Logical, 2D Spatial, 3D Spatial, and Temporal. Its evaluation emphasizes answer-verifiable tasks and, for video generation, process-aware chain-of-frame reasoning, where intermediate frames must form valid steps toward the target outcome rather than visually smooth but incorrect transitions. Evaluating state-of-the-art video generators, image generators, and LLM/VLM baselines reveals a sharp gap between visual quality and reasoning correctness: video models perform best on Physical Commonsense, but remain weak on symbolic tasks such as Sudoku, ARC, and Math, and brittle in cross-view embodied navigation. Image generators often outperform video generators on embodied navigation despite lacking temporal outputs, showing that longer visual generation does not automatically yield stronger reasoning. MMGR reframes evaluation of multimodal generation from whether outputs look realistic to whether they solve the underlying reasoning problem.
Multimodal Large Language Models (MLLMs) have demonstrated remarkable capabilities across a wide range of vision-language tasks. However, their performance as embodied agents, which requires multi-round interaction with spatial reasoning and sequential action prediction, needs further exploration. Our work investigates this potential in the context of Vision-and-Language Navigation (VLN) by introducing a unified and extensible simulation-free evaluation framework to probe MLLMs as zero-shot agents, named VLN-MME. Simplifying the evaluation with a highly modular and accessible design streamlines experiments, enabling structured comparisons and component-level ablations across diverse MLLM architectures, agent designs, and navigation tasks. Crucially, enabled by VLN-MME, we observe that enhancing prevalent agents with Chain-of-Thought (CoT) reasoning and self-reflection leads to an unexpected performance decrease. This suggests MLLMs exhibit poor context awareness in embodied navigation tasks; although they can follow instructions and structure their output, their 3D spatial reasoning fidelity is low. Furthermore, we demonstrate that agent performance could be largely improved with simple failure cases in context learning. VLN-MME lays the groundwork for systematic evaluation of general-purpose MLLMs in embodied navigation settings and reveals limitations in their sequential decision-making capabilities. We believe these findings offer crucial guidance for MLLM post-training as embodied agents.