Guangyi Liu

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2026

The advancement of Large Language Models (LLMs) and Multimodal Large Language Models (MLLMs) has catalyzed the development of mobile graphic user interface (GUI) AI agents, which is designed to autonomously perform tasks on mobile devices. However, a significant gap persists in mobile GUI agent evaluation, where existing benchmarks predominantly rely on either static frame assessments such as AndroidControl or offline static apps such as AndroidWorld and thus fail to capture agent performance in dynamic, real-world online mobile apps. To address this gap, we present Android Agent Arena (A3), a novel “essential-state” based procedural evaluation system for mobile GUI agents. A3 introduces a benchmark of 100 tasks derived from 20 widely-used, dynamic online apps across 20 categories from the Google Play Store, ensuring evaluation comprehension. A3 also presents a novel “essential-state” based procedural evaluation method that leverages MLLMs as reward models to progressively verify task completion and process achievement. This evaluation approach address the limitations of traditional function based evaluation methods on online dynamic apps. Furthermore, A3 includes a toolkit to streamline Android device interaction, reset online environment and apps and facilitate data collection from both human and agent demonstrations. The complete A3 system, including the benchmark and tools, will be publicly released to provide a robust foundation for future research and development in mobile GUI agents.
Mobile GUI agents show promise in automating tasks but face significant generalization challenges in long-tail scenarios. While learning from few-shot demonstrations is an emerging solution, its progress is hindered by two critical gaps: the lack of a comprehensive benchmark for systematic evaluation on mobile devices, and the absence of a systematic framework designed to learn from demonstrations in this domain. To address these gaps, we introduce LearnGUI, the first comprehensive benchmark designed for studying demonstration-based learning in mobile agents, comprising 2,252 offline and 101 online tasks. We further develop LearnAct, a modular agent framework engineered to systematically extract, retrieve, and leverage knowledge from visual demonstrations. Extensive evaluations across six backbone models validate our approach: LearnAct achieves dramatic improvements for general-purpose models (e.g., Gemini-2.5-Pro: 38.5%→58.9%) and specialized models alike (e.g., UI-TARS-7B-SFT’s online success rate: 18.1%→32.8%), demonstrating consistent gains across model architectures. Our work provides a robust benchmark and a systematic framework, paving the way for more adaptable and practical mobile agents. Our code and data are publicly available at https://lgy0404.github.io/LearnAct/.
Training GUI agents with traditional centralized methods faces significant cost and scalability challenges. Federated learning (FL) offers a promising solution, yet its potential is hindered by the lack of benchmarks that capture real-world, cross-platform heterogeneity. To bridge this gap, we introduce FedGUI, the first comprehensive benchmark for developing and evaluating federated GUI agents across mobile, web, and desktop platforms. FedGUI provides a suite of six curated datasets to systematically study four crucial types of heterogeneity: cross-platform, cross-device, cross-OS, and cross-source. Extensive experiments reveal several key insights: First, we show that cross-platform collaboration improves performance, extending prior mobile-only federated learning to diverse GUI environments; Second, we demonstrate the presence of distinct heterogeneity dimensions and identify platform and OS as the most influential factors. FedGUI provides a vital foundation for the community to build more scalable and privacy-preserving GUI agents for real-world deployment. Our code and data are publicly available at https://github.com/wwh0411/FedGUI..
MLLM-based GUI agents have demonstrated strong capabilities in complex user interface interaction tasks. However, long-horizon scenarios remain challenging, as these agents are burdened with tasks beyond their intrinsic capabilities, suffering from memory degradation, progress confusion, and math hallucination. To address these challenges, we present UI-Copilot, a collaborative framework where the GUI agent focuses on task execution while a lightweight copilot provides on-demand assistance for memory retrieval and numerical computation. We introduce memory decoupling to separate persistent observations from transient execution context, and train the policy agent to selectively invoke the copilot as Retriever or Calculator based on task demands. To enable effective tool invocation learning, we propose  ̲Tool- ̲Integrated  ̲Policy  ̲Optimization (TIPO), which separately optimizes tool selection through single-turn prediction and task execution through on-policy multi-turn rollouts. Experimental results show that UI-Copilot-7B achieves state-of-the-art performance on challenging MemGUI-Bench, outperforming strong 7B-scale GUI agents such as GUI-Owl-7B and UI-TARS-1.5-7B. Moreover, UI-Copilot-7B delivers a 17.1% absolute improvement on AndroidWorld over the base Qwen model, highlighting UI-Copilot’s strong generalization to real-world GUI tasks. Code website: https://anonymous.4open.science/r/UI-Copilot-0535.
Shortcuts such as APIs and deep-links have emerged as efficient complements to flexible GUI operations, fostering a promising hybrid paradigm for MLLM-based mobile automation. However, systematic evaluation of GUI–shortcut hybrid agents remains largely underexplored. To bridge this gap, we introduce MAS-Bench, a benchmark that pioneers the evaluation of GUI-shortcut hybrid agents with a specific focus on the mobile domain. Beyond merely using predefined shortcuts, MAS-Bench assesses an agent’s capability to autonomously generate shortcuts by discovering and creating reusable, low-cost workflows. It features 139 complex tasks across 11 real-world applications, a knowledge base of 88 predefined shortcuts (APIs, deep-links, RPA scripts), and 9 evaluation metrics. Experiments demonstrate that hybrid agents achieve up to 68.3% success rate and 39% greater execution efficiency than GUI-only counterparts. Furthermore, our evaluation framework effectively reveals the quality gap between predefined and agent-generated shortcuts, validating its capability to assess shortcut generation methods. MAS-Bench addresses the lack of systematic benchmarks for GUI-shortcut hybrid mobile agents, providing a foundational platform for future advancements in creating more efficient and robust intelligent agents.

2025

The advancement of mobile GUI agents has opened new opportunities for automating tasks on mobile devices. Training these agents requires large-scale high-quality data, which is prohibitively expensive when relying on human labor. Given the vast population of global mobile phone users, if automated data collection from them becomes feasible, the resulting data volume and the subsequently trained mobile agents could reach unprecedented levels. Nevertheless, two major challenges arise: (1) extracting user instructions without human intervention and (2) utilizing distributed user data while preserving privacy.To tackle these challenges, we propose MobileA3gent, a collaborative framework that trains mobile GUI Agents using decentralized self-sourced data from diverse users. The framework comprises two components, each targeting a specific challenge: (1) Auto-Annotation, which enables the automatic collection of high-quality datasets during users’ routine phone usage with minimal cost. (2) FedVLM-A, which enhances federated VLM training under non-IID distributions by incorporating adapted global aggregation based on both episode-level and step-level variability. Extensive experiments prove that MobileA3gent achieves superior performance over traditional approaches at only 1% of the cost, highlighting its potential for real-world applications. Our code is publicly available at: https://anonymous.4open.science/r/MobileA3gent-Anonymous.
Mobile GUI agents have attracted tremendous research participation recently. Traditional approaches to mobile agent training rely on centralized data collection, leading to high cost and limited scalability. Distributed training utilizing federated learning offers an alternative by harnessing real-world user data, providing scalability and reducing costs. However, pivotal challenges, including the absence of standardized benchmarks, hinder progress in this field. To tackle the challenges, we introduce FedMABench, the first benchmark for federated training and evaluation of mobile GUI agents, specifically designed for heterogeneous scenarios. FedMABench features 6 datasets with 30+ subsets, 8 federated algorithms, 10+ base models, and over 800 apps across 5 categories, providing a comprehensive framework for evaluating mobile agents across diverse environments. Through extensive experiments, we uncover several key insights: federated algorithms consistently outperform local training; the distribution of specific apps plays a crucial role in heterogeneity; and, even apps from distinct categories can exhibit correlations during training. FedMABench is publicly available at: https://github.com/wwh0411/FedMABench.