2026

Open machine learning engineering tasks require agents to interpret data, build models, debug code, and produce valid competition submissions. Although current coding agents can generate runnable programs, they often rediscover solutions across tasks and repeat engineering mistakes across feedback rounds. We propose EEMA, an experience-evolving meta-agent framework that organizes accumulated experience by purpose and routes it during multi-round solving. Its static component distills public competition material and historical failure traces into compact Skills: task-level modeling priors for improving solution quality and failure-prevention contracts for maintaining execution validity. Its dynamic component, Experience Routed Search (ERS), operates above a lower-level coding agent. At each round, ERS selects a draft, debug, or improve action, routes the corresponding Skill, and updates task memory, allowing cross-task experience to guide code generation while task-level feedback shapes later decisions. On MLE-bench Lite (22 tasks), EEMA achieves a 77.3% medal rate, 20.1% average leaderboard Grade, and 96.0% execution success, outperforming all baselines including GPT-5.5-xhigh. Ablations show that task Skills improve solution quality, failure-prevention Skills improve reliability, and ERS coordinates both effectively. The materials will be released at https://github.com/FrontisAI/OpenRSI.
Existing text-guided image editing methods primarily rely on end-to-end pixel-level inpainting paradigm. Despite its success in simple scenarios, this paradigm still significantly struggles with compositional editing tasks that require precise local control and complex multi-object spatial reasoning. This paradigm is severely limited by 1) the implicit coupling of planning and execution, 2) the lack of object-level control granularity, and 3) the reliance on unstructured, pixel-centric modeling. To address these limitations, we propose I2E, a novel "Decompose-then-Action” paradigm that revisits image editing as an actionable interaction process within a structured environment. I2E utilizes a Decomposer to transform unstructured images into discrete, manipulable object layers and then introduces a physics-aware Vision-Language-Action Agent to parse complex instructions into a series of atomic actions via Chain-of-Thought reasoning. Further, we also construct I2E-Bench, a benchmark designed for multi-instance spatial reasoning and high-precision editing. Experimental results on I2E-Bench and multiple public benchmarks demonstrate that I2E significantly outperforms state-of-the-art methods in handling complex compositional instructions, maintaining physical plausibility, and ensuring multi-turn editing stability.