Han Xiao
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2026
A3: Android Agent Arena for Mobile GUI Agents with Essential-State Procedural Evaluation
Yuxiang Chai | Shunye Tang | Han Xiao | Weifeng Lin | Hanhao Li | Jiayu Zhang | Liang Liu | Pengxiang Zhao | Guangyi Liu | Guozhi Wang | Shuai Ren | Rongduo Han | Haining Zhang | Siyuan Huang | Hongsheng Li
Findings of the Association for Computational Linguistics: ACL 2026
Yuxiang Chai | Shunye Tang | Han Xiao | Weifeng Lin | Hanhao Li | Jiayu Zhang | Liang Liu | Pengxiang Zhao | Guangyi Liu | Guozhi Wang | Shuai Ren | Rongduo Han | Haining Zhang | Siyuan Huang | Hongsheng Li
Findings of the Association for Computational Linguistics: ACL 2026
The advancement of Large Language Models (LLMs) and Multimodal Large Language Models (MLLMs) has catalyzed the development of mobile graphic user interface (GUI) AI agents, which is designed to autonomously perform tasks on mobile devices. However, a significant gap persists in mobile GUI agent evaluation, where existing benchmarks predominantly rely on either static frame assessments such as AndroidControl or offline static apps such as AndroidWorld and thus fail to capture agent performance in dynamic, real-world online mobile apps. To address this gap, we present Android Agent Arena (A3), a novel “essential-state” based procedural evaluation system for mobile GUI agents. A3 introduces a benchmark of 100 tasks derived from 20 widely-used, dynamic online apps across 20 categories from the Google Play Store, ensuring evaluation comprehension. A3 also presents a novel “essential-state” based procedural evaluation method that leverages MLLMs as reward models to progressively verify task completion and process achievement. This evaluation approach address the limitations of traditional function based evaluation methods on online dynamic apps. Furthermore, A3 includes a toolkit to streamline Android device interaction, reset online environment and apps and facilitate data collection from both human and agent demonstrations. The complete A3 system, including the benchmark and tools, will be publicly released to provide a robust foundation for future research and development in mobile GUI agents.
SOLAR-RL: Semi-Online Long-horizon Assignment Reinforcement Learning
Jichao Wang | Liuyang Bian | Yufeng Zhou | Han Xiao | Yue Pan | Guozhi Wang | Hao Wang | Zhaoxiong Wang | Yafei Wen | Xiaoxin Chen | Shuai Ren | Lingfang Zeng
Findings of the Association for Computational Linguistics: ACL 2026
Jichao Wang | Liuyang Bian | Yufeng Zhou | Han Xiao | Yue Pan | Guozhi Wang | Hao Wang | Zhaoxiong Wang | Yafei Wen | Xiaoxin Chen | Shuai Ren | Lingfang Zeng
Findings of the Association for Computational Linguistics: ACL 2026
As Multimodal Large Language Models (MLLMs) mature, GUI agents are evolving from static interactions to complex navigation. While Reinforcement Learning (RL) has emerged as a promising paradigm for training MLLM agents on dynamic GUI tasks, its effective application faces a dilemma.Standard Offline RL often relies on static step-level data, neglecting global trajectory semantics such as task completion and execution quality. Conversely, Online RL captures the long-term dynamics but suffers from high interaction costs and potential environmental instability. To bridge this gap, we propose SOLAR-RL (Semi Online Long-horizon RL). Instead of relying solely on expensive online interactions, our framework integrates global trajectory insights directly into the offline learning process. Specifically, we reconstruct diverse rollout candidates from static data, detect the first failure point using per-step validity signals, and retroactively assign dense step-level rewards with target-aligned shaping to reflect trajectory-level execution quality—effectively simulating online feedback without interaction costs.Extensive experiments demonstrate that SOLAR-RL significantly improves long-horizon task completion rates and robustness compared to strong baselines, offering a sample-efficient solution for autonomous GUI navigation.
MobileGym: A Verifiable and Highly Parallel Simulation Platform for Mobile GUI Agent Research
Dingbang Wu | Rui Hao | Haiyang Wang | Shuzhe Wu | Han Xiao | Zhenghong Li | Bojiang Zhou | Zheng Ju | Zichen Liu | Lue Fan | Zhaoxiang Zhang
Proceedings of the 2026 Conference on Empirical Methods in Natural Language Processing
Dingbang Wu | Rui Hao | Haiyang Wang | Shuzhe Wu | Han Xiao | Zhenghong Li | Bojiang Zhou | Zheng Ju | Zichen Liu | Lue Fan | Zhaoxiang Zhang
Proceedings of the 2026 Conference on Empirical Methods in Natural Language Processing
We present MobileGym, a browser-hosted, lightweight, fully controllable simulation platform for everyday mobile use, targeting interaction fidelity without replicating proprietary backends. It enables two capabilities previously out of reach for everyday apps: verifiable outcome signals through deterministic state-based judging over structured JSON state, and scalable online RL through low-cost parallel rollouts. The full environment state is captured, configured, forked, and compared as structured JSON, and a single server can host hundreds of parallel instances (400 MB each, 3 s cold start). A layered state model and a declarative task-definition framework keep state programmability and task creation practical at scale, and a single programmatic judging mechanism delivers both deterministic evaluation verdicts and dense RL rewards. The accompanying MobileGym-Bench provides 416 parameterized task templates (256 test + 160 train) over 28 apps, with deterministic judges and a structured AnswerSheet protocol that avoids free-text matching failures. In a Sim-to-Real case study, GRPO on Qwen3-VL-4B-Instruct gains +12.8 pt on the 256-task test set, and on a 59-task real-device signal subset, real-device execution retains 95.1% of the simulation-side training gain.
2025
MathCoder-VL: Bridging Vision and Code for Enhanced Multimodal Mathematical Reasoning
Ke Wang | Junting Pan | Linda Wei | Aojun Zhou | Weikang Shi | Zimu Lu | Han Xiao | Yunqiao Yang | Houxing Ren | Mingjie Zhan | Hongsheng Li
Findings of the Association for Computational Linguistics: ACL 2025
Ke Wang | Junting Pan | Linda Wei | Aojun Zhou | Weikang Shi | Zimu Lu | Han Xiao | Yunqiao Yang | Houxing Ren | Mingjie Zhan | Hongsheng Li
Findings of the Association for Computational Linguistics: ACL 2025
Natural language image-caption datasets, widely used for training Large Multimodal Models, mainly focus on natural scenarios and overlook the intricate details of mathematical figures that are critical for problem-solving, hindering the advancement of current LMMs in multimodal mathematical reasoning. To this end, we propose leveraging code as supervision for cross-modal alignment, since code inherently encodes all information needed to generate corresponding figures, establishing a precise connection between the two modalities. Specifically, we co-develop our image-to-code model and dataset with model-in-the-loop approach, resulting in an image-to-code model, FigCodifier and ImgCode-8.6M dataset, the largest image-code dataset to date. Furthermore, we utilize FigCodifier to synthesize novel mathematical figures and then construct MM-MathInstruct-3M, a high-quality multimodal math instruction fine-tuning dataset. Finally, we present MathCoder-VL, trained with ImgCode-8.6M for cross-modal alignment and subsequently fine-tuned on MM-MathInstruct-3M for multimodal math problem solving. Our model achieves a new open-source SOTA across all six metrics. Notably, it surpasses GPT-4o and Claude 3.5 Sonnet in the geometry problem-solving subset of MathVista, achieving improvements of 8.9% and 9.2%.
AMEX: Android Multi-annotation Expo Dataset for Mobile GUI Agents
Yuxiang Chai | Siyuan Huang | Yazhe Niu | Han Xiao | Liang Liu | Guozhi Wang | Dingyu Zhang | Shuai Ren | Hongsheng Li
Findings of the Association for Computational Linguistics: ACL 2025
Yuxiang Chai | Siyuan Huang | Yazhe Niu | Han Xiao | Liang Liu | Guozhi Wang | Dingyu Zhang | Shuai Ren | Hongsheng Li
Findings of the Association for Computational Linguistics: ACL 2025
AI agents have drawn increasing attention mostly on their ability to perceive environments, understand tasks, and autonomously achieve goals. To advance research on AI agents in mobile scenarios, we introduce the Android Multi-annotation EXpo (AMEX), a comprehensive, large-scale dataset designed for generalist mobile GUI-control agents which are capable of completing tasks by directly interacting with the graphical user interface (GUI) on mobile devices. AMEX comprises over 104K high-resolution screenshots from popular mobile applications, which are annotated at multiple levels. Unlike existing GUI-related datasets, e.g., Rico, AitW, etc., AMEX includes three levels of annotations: GUI interactive element grounding, GUI screen and element functionality descriptions, and complex natural language instructions with stepwise GUI-action chains. We develop this dataset from a more instructive and detailed perspective, complementing the general settings of existing datasets. Additionally, we finetune a baseline model SPHINX Agent and illustrate the effectiveness of AMEX.
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Co-authors
- Hongsheng Li 3
- Shuai Ren 3
- Guozhi Wang 3
- Yuxiang Chai 2
- Siyuan Huang 2
- Liang Liu 2
- Liuyang Bian 1
- Xiaoxin Chen (陈晓昕) 1
- Lue Fan 1
- Rongduo Han 1
- Rui Hao 1
- Zheng Ju 1
- Hanhao Li 1
- Zhenghong Li 1
- Weifeng Lin 1
- Guangyi Liu 1
- Zichen Liu 1
- Zimu Lu 1
- Yazhe Niu 1
- Junting Pan 1
- Yue Pan 1
- Houxing Ren 1
- Weikang Shi 1
- Shunye Tang 1
- Haiyang Wang 1
- Hao Wang 1
- Jichao Wang 1
- Ke Wang 1
- Zhaoxiong Wang 1
- Linda Wei 1
- Yafei Wen 1
- Dingbang Wu 1
- Shuzhe Wu 1
- Yunqiao Yang 1
- Lingfang Zeng 1
- Mingjie Zhan 1
- Dingyu Zhang 1
- Haining Zhang 1
- Jiayu Zhang 1
- Zhaoxiang Zhang 1
- Pengxiang Zhao 1
- Aojun Zhou 1
- Bojiang Zhou 1
- Yufeng Zhou 1