Other people with similar names: Hui Li (HKU, Xiamen Key Laboratory), Hui Li, Hui Li, Hui LI, Hui Li (Xiamen School of Informatics), Hui Li, Hui LI

Unverified author pages with similar names: Hui Li


2026

Audio tokenizers serve as the discrete interface between continuous audio and Audio Language Models (ALMs), but existing tokenizers often struggle to support both understanding and generation. Reconstruction-oriented codecs preserve acoustic fidelity but lack rich semantics, while semantic-aware tokenizers typically rely on separate semantic and acoustic streams, introducing redundancy or misalignment.

We propose EntangleCodec, a unified discrete audio tokenizer that learns caption-aligned semantic-acoustic representations before quantization. By aligning audio with rich captions rather than ASR transcripts, EntangleCodec captures linguistic content, speaker identity, emotion, prosody, and acoustic scenes within a compact token stream. A flow-matching diffusion decoder further enables high-quality reconstruction across speech, music, and general audio.

EntangleCodec achieves reconstruction quality competitive with specialized codecs, outperforms all codec-based baselines on audio understanding by up to +7.4% on MMAR, and supports both TTS and TTA generation in a unified framework. Furthermore, EntangleCodec-based audio language models demonstrate strong scaling behavior: even at 0.6B parameters, the model surpasses specialized continuous-representation LLMs with over 13B parameters across three benchmarks using 22x fewer parameters; scaling to 8B further establishes new state-of-the-art results on MMAR, highlighting that representation quality is as critical as model scale in audio language modeling. Code and model weights are available at https://anonymous.4open.science/r/EntangleCodec-BA01.
Recent advances in reinforcement learning–based fine-tuning of multimodal large language models (MLLMs) have highlighted the importance of entropy control for stable optimization. While entropy has been extensively studied in reasoning-centric settings, its behavior and optimization role in perception-oriented tasks remain insufficiently understood. In this work, we reveal that entropy exhibits fundamentally different roles in perception tasks compared to reasoning, particularly under continuous prediction and reward. Using visual grounding as a case study, we show that entropy can remain misaligned with optimization objectives due to persistent low-probability yet high-advantage samples. Building on these findings, we introduce ECVGPO (Entropy Control Visual Grounding Policy Optimization), an interpretable algorithm designed for effective entropy regulation. Through entropy control, the trade-off between exploration and exploitation is better balanced. Experiments show that ECVGPO achieves broad improvements across various benchmarks and models.
Speech quality assessment (SQA) is typically formulated as a score regression task based on subjective ratings, such as the Mean Opinion Score (MOS), which inherently suffer from inconsistent standards and limit cross-dataset training and evaluation. To address these limitations, we reformulate SQA as a preference-based comparison paradigm and construct MOS-Pref, a large-scale MOS-derived preference dataset. Building on MOS-Pref, we systematically implement and evaluate three reward modeling paradigms: scalar, semi-scalar, and generative reward models, alongside existing SQA approaches. Our experiments reveal three key findings: (1) scalar models achieve the strongest overall performance, consistently exceeding 74% accuracy; (2) score regression-based approaches generally underperform preference-based methods in both overall performance and generalization; and (3) all reward models struggle on pairs with very small MOS gap. Motivated by these observations, we propose a MOS-aware GRM design that incorporates MOS gap into the reward function during reinforcement learning. Experimental results show that the MOS-aware GRM significantly improves fine-grained speech quality discrimination. We hope this work fosters more rigorous and scalable research in SQA.
Recent commercial systems such as Suno demonstrate strong capabilities in long-form song generation, while academic research remains largely non-reproducible due to the lack of publicly available training data, hindering fair comparison and progress. To this end, we release a fully open-source system for long-form song generation with fine-grained style conditioning, including a licensed synthetic dataset, training and evaluation pipelines, and Muse, an easy-to-deploy song generation model. The dataset consists of 116k fully licensed synthetic songs with automatically generated lyrics and style descriptions paired with audio synthesized by SunoV5. We train Muse via single-stage supervised finetuning of a Qwen-based language model extended with discrete audio tokens using MuCodec, without task-specific losses, auxiliary objectives, or additional architectural components. Our evaluations find that although Muse is trained with a modest data scale and model size, it achieves competitive performance on phoneme error rate, text–music style similarity, and audio aesthetic quality, while enabling controllable segment-level generation across different musical structures. All data, model weights, and training and evaluation pipelines will be publicly released, paving the way for continued progress in controllable long-form song generation research.
Speech is essential for realistic role-playing, yet existing work on role-playing agents largely centers on text, leaving Speech Role-Playing Agents (SRPAs) underexplored and without systematic evaluation. We introduce SpeechRole, a unified framework for developing and assessing SRPAs. SpeechRole-Data contains 98 roles and 111k speech-to-speech conversations with rich timbre and prosodic variation, providing large-scale resources for training SRPAs. SpeechRole-Eval offers a multidimensional benchmark that directly evaluates generated speech, preserving paralinguistic cues and measuring interaction ability, speech expressiveness, and role-playing fidelity. Experiments show that end-to-end SRPAs such as GPT-4o Audio achieve strong fluency and naturalness, but remain limited in prosody consistency and emotion appropriateness. Current open-source end-to-end models exhibit clear performance gaps, particularly in interaction ability and role-playing fidelity, while several cascaded systems achieve relatively stable performance on these dimensions. Furthermore, role-specific training can further improve the role-playing capabilities of end-to-end SRPAs.
Benchmark performance is the dominant standard for comparing large language models (LLMs), typically summarized by a single aggregate score, such as accuracy, pass rate, or rubric score. This aggregate score provides limited information about a model’s underlying capabilities, yet understanding these capabilities is crucial for model development and evaluation. To this end, we propose Tree-Induced Diagnostic Evaluation (TIDE), which recasts diagnostic evaluation as behavior-driven decision-tree induction to perform fine-grained capability diagnosis. TIDE recursively builds a hierarchical capability tree from benchmark samples and model scores: at each node, an LLM judge proposes candidate splits and performs sample-to-group classification, and behavior-based information gain selects among them. We apply TIDE to five models across four benchmarks to demonstrate its effectiveness, and find fine-grained capability contrasts invisible at the aggregate level: Claude Opus 4.6 achieves 100% on microeconomic market reasoning where GPT-5.4 scores 83.3%, but trails GPT-5.4 on contract law reasoning with 77.8% versus 88.9%. We hope TIDE can be extended to past and future benchmarks so that the rich behavioral signal in evaluation results is fully leveraged for understanding model capabilities.