Other people with similar names: Jian Li, Jian Li, Jian Li, Jian LI

Unverified author pages with similar names: Jian Li


2026

Improving the plot progression ability of role-playing language agents (RPLAs) plays a critical role in enhancing user experience and dialogue immersion. However, research on plot progression in role-playing language agents is still limited. Existing datasets often contain too few dialogue turns and lack large-scale sentences with clear deterministic plot turns, which restricts further model development and evaluation. To bridge this gap, we propose RoleArena, an innovative multi-agent role-playing environment. By introducing a critic agent and combining discrete plot lines with environment-agent-based dynamic judgments, the system generates long multi-turn dialogues with key markers for plot progression. Based on RoleArena, we construct the PlotStream dataset, which contains 39.3k characters and 170k dialogues, with annotations for key plot progression sentences. In addition, based on PlotStream, we further develop PlotRole-7B and PlotRole-72B, RPLAs built upon the Qwen2.5 model and specialized in plot progression capabilities. Extensive experiments show that RoleArena and PlotRole improve dialogue generation with plot progression and strengthen the ability of plot progression.
LLM role-playing seeks to portray arbitrary characters in interactive narratives, yet existing systems often lack immersion and adapt ability. They typically under-model dynamic environment information and assume a largely static scene/cast, offering limited support for multi-character orchestration, scene transitions, and on-the-fly character introduction. We propose an adaptive multi-agent interaction framework dubbed AdaMARP, which featuring an immersive message format that interleaves [Thought], (Action), Environment, and Speech, and an explicit Scene Manager that controls role-playing via discrete actions (init_scene, pick_speaker, switch_scene, add_role, end) with rationales. To train these abilities, we construct AdaRPSet for the Actor Model and AdaSMSet for supervising or chestration decisions, and introduce AdaptiveBench for trajectory-level evaluation. Experiments across multiple backbones and scales show consistent gains: AdaRPSet improves character consistency, environment grounding, and narrative coherence—an 8B actor outperforming several commercial LLMs, while AdaSMSet enables smoother scene transitions and more natural role introductions, surpassing Claude Sonnet 4.5 with only 14B LLMs.
The progress of large language models (LLMs) has fueled claims that model-generated summaries rival or even surpass human-written references, raising questions about whether summarization remains an open research problem. We re-examine this narrative through a multi-track evaluation covering diverse datasets and state-of-the-art LLMs, combining controlled human assessment, bias-mitigated LLM-as-Judge protocols, factuality verification against external knowledge, and corpus-level linguistic analysis. Our findings reveal a more nuanced landscape in which human references continue to demonstrate advantages in informativeness and faithfulness, whereas LLM outputs are preferred mainly for surface-level coherence and fluency. Factuality verification indicates that human references remain more reliable, particularly for claims involving reasoning or synthesis, and linguistic analysis uncovers a pattern of stylistic homogeneity across different models. These observations suggest that current LLMs have raised the floor of summarization quality, but the ceiling of their performance remains below human capabilities.
Retrieval-Augmented Generation (RAG) has emerged as an important means of enhancing the performance of large language models (LLMs) in knowledge-intensive tasks. However, most existing RAG strategies treat retrieved passages in a flat and unstructured way, which prevents the model from capturing structural cues and constrains its ability to synthesize knowledge from dispersed evidence across documents. To overcome these limitations, we propose Disco-RAG, a discourse-aware framework that explicitly injects discourse signals into the generation process. Our method constructs intra-chunk discourse trees to capture local hierarchies and builds inter-chunk rhetorical graphs to model cross-passage coherence. These structures are jointly integrated into a planning blueprint that conditions the generation. Experiments on question answering and long-document summarization benchmarks show the efficacy of our approach. Disco-RAG achieves state-of-the-art results on the benchmarks without fine-tuning. These findings underscore the important role of discourse structure in advancing RAG systems.