Jiayuan Wang

Author directory

2026

Reasoning-oriented language models inherit strong English-centric biases from pre-training, which are further reinforced by English-only post-training. This creates a dual failure mode where models fail both to reason correctly and to maintain reasoning traces in the query language. We study reasoning accuracy and language consistency under English-only post-training. SFT primarily improves language consistency with limited or inconsistent accuracy gains, while group relative policy optimization (GRPO) substantially improves accuracy at the cost of language consistency. Although translated multilingual GRPO improves both objectives, it requires translating reasoning post-training data into multiple languages and may introduce translation noise and information loss. We find that the language-consistency capability acquired by SFT and the accuracy capability acquired by GRPO are approximately orthogonal in the model’s update space. By merging an English LoRA-SFT adapter with an English GRPO checkpoint trained from the same base model, M-GOAL improves MGSM accuracy from 39.1 to 57.8 and language consistency from 17.1 to 75.2 without translated reasoning supervision. This composition outperforms sequential training, its merge coefficient exposes a tunable operating point along the accuracy–consistency frontier, and the pattern holds beyond mathematical reasoning and on benchmarks whose non-English problems are natively authored rather than translated. Our results suggest that multilingual reasoning post-training does not necessarily require multilingual post-training data.
Architectural design relies on 3D modeling procedures, generally carried out in Building Information Modeling (BIM) formats. In this setting, architects and designers collaborate on building designs, iterating over many possible versions until a final design is agreed upon. However, this iteration is complicated by the fact that any changes need to be made by manually introducing changes to the complex BIM files, which lengthens the design process and makes it difficult to quickly prototype changes. To speed up prototyping, we propose VR-Arch, a virtual assistant that allows users to interact with the BIM file in a virtual reality (VR) environment. This framework enables users to 1) make changes directly in the VR environment, 2) make complex queries about the BIM, and 3) combine these to perform more complex actions. All of this is done via voice commands and processed through a ReAct-based agentic system that selects appropriate tools depending on the query context.This multi-tool approach enables real-time, contextualized interaction through natural language, allowing for a faster and more natural prototyping experience.